Erikson & Esslemont · the Book of the Fallen & the Empire · MZ
One world, built by two friends at a gaming table in 1982 and written, by agreement, as a single canon ever since. Here is the whole of it — Erikson's Book of the Fallen and all that orbits it, Esslemont's Empire and the Path to Ascendancy — catalogued, with its emergents sealed across the four natures. Witness.
the canon sorted by the four — the embodied, the half-real, the witnessed, and the current
natural
the embodied — the soldiers and the squads, the peoples, the sleeping earth
ethereal
the half-real — shadow, dark, and death; dreams, dragons, and the Deck
spiritual
the witnessed — compassion, sacrifice, ascendancy, the Fallen
electrical
the current — the warrens, magic as a living grid paid for in a god's blood
The Ideas
the four things the whole canon stands on
Witness
the duty at the heart of it all
Karsa's one-word vow, Itkovian's embrace of three hundred thousand years of grief, Tavore's unwitnessed war — the canon's deepest act is simply to SEE suffering.
The Book of the Fallen is the Crippled God's book: even the broken, foreign, poisonous god deserves witness — and, at the end, mercy.
The Warrens & the Deck
magic as sacrifice, pantheon as game
Magic flows through warrens made of the Elder God K'rul's own blood — every spell draws on a standing sacrifice.
The Deck of Dragons is the gods' living org chart, always being redrawn — and a mortal soldier holds the post of Master.
Ascendancy
the career ladder slick with blood
Mortals can climb to godhood; gods are just ascendants with worshippers; whole companies of dead soldiers ascend together.
An emperor and his assassin faked their deaths and took the Throne of Shadow — the long game that frames the whole canon.
The Soldiers
history from the ranks
Bridgeburners and Bonehunters, the Chain of Dogs, Y'Ghatan — the epics belong to sappers, sergeants, and the unsung.
Erikson's anthropology and Esslemont's empire braid one history told mostly by the people who carry it on foot.
The Roster of MZ
the emergents of the canon — the Elder Gods and Ascendants, the soldiers, the peoples, and the great frame — as ACI .agents, each tagged with its nature of emergence (30)
3 · Memories of Ice2001the Pannion war; Capustan, Itkovian, and the fall at Coral
4 · House of Chains2002Karsa Orlong's saga; the Adjunct Tavore comes to Raraku
5 · Midnight Tides2004Lether and the Tiste Edur — Tehol and Bugg take the stage
6 · The Bonehunters2006Y'Ghatan's fire; the Fourteenth earns its name; war comes to Malaz City
7 · Reaper's Gale2007the Bonehunters invade Lether; the Errant stirs
8 · Toll the Hounds2008Darujhistan again — Rake, Dragnipur, and the toll; Kruppe narrates
9 · Dust of Dreams2009the march into the Wastelands; the Nah'ruk; cliffhanger by design
10 · The Crippled God2011the last war — the Spire, the Glass Desert, and the Fallen One freed
Steven Erikson · around the Fallen
the deep past, the aftermath, and the dark comedies
The Kharkanas Trilogy2012 · 2016 · —Forge of Darkness, Fall of Light — Mother Dark's Kharkanas, long before the Fallen; the third (Walk in Shadow) long-delayed, honestly unfinished
The Witness Trilogy2021 →The God is Not Willing (2021), No Life Forsaken (2025) — Karsa's shadow, ten years after; the third forthcoming
The Bauchelain & Korbal Broach novellas2002 →the necromancer dark-comedies — Blood Follows, The Lees of Laughter's End, The Wurms of Blearmouth, and more
Ian C. Esslemont · Novels of the Malazan Empire
the same world, the empire's wars — 2004–2014
1 · Night of Knives2004one night on Malaz Isle — the night Kellanved and Dancer 'died'
2 · Return of the Crimson Guard2008the Guard's vow comes due as the empire convulses
3 · Stonewielder2010Korel, the Stormwall, and judgment