domain 26 / 64 · POLEMOS · war, father of all
POLEMOS
war, game theory, deterrence; the logic of rivals and the math of who moves first.
21 positions · the front shifts with every clash · sealed & live
⚔ THE BATTLEFIELD · the front line, the engagements
FRONT · —
hover a position · click to enter its sphere
⚔ the positions
every position, named & enterableTHE PRISONER'S DILEMMApolemos · both betray, both lose — rational and ruinous · no→THE NASH EQUILIBRIUMpolemos · the standoff where no one gains by moving alone · →THE STAG HUNTpolemos · the big prize needs trust; the safe one needs none→THE MINIMAXpolemos · your best worst-case meets theirs at the saddle (v→THE BACKWARD INDUCTIONpolemos · solve from the end — a threat you'd never car→THE COLONEL BLOTTOpolemos · split your army across fronts; win the majority — →THE WAR OF ATTRITIONpolemos · both bleed until the prize is fully spent (rent di→GAME THEORY · GAMpolemos · the math of strategy · interactive · vellum · 10→THE ART OF WAR · WARpolemos · strategy through the ages · interactive · vellum ·→DETERRENCE · DETpolemos · the strategy of not-fighting · interactive · vellu→GILGAMESHpolemos · the oldest war story · c. 2100 BCE→STRIFEpolemos · war is the father of all→THE ARMS RACE · the loser learns mostpolemos · coevolution / the Red Queen — strife is generative→LANCHESTER’S SQUARE LAWpolemos · fighting power grows with the SQUARE of numbers (L→THE HAWK-DOVE GAMEpolemos · the evolutionarily stable mix of fight and share (→TIT-FOR-TATpolemos · reciprocity outlasts spite — honestly (Axelrod 198→THE RAREFACTION · 疎 SOpolemos · AVAN OG · the inverse of the-arms-race — the borro→THE WORD AND THE SWORD · WTSpolemos · when the game dissolves to might→THE THEFT OF IDEAS · THFpolemos · the oldest, quietest war→THE LOSS OF IDEASpolemos · the war on knowledge→T133 · PHASE-SHADOW — the tarpitpolemos · bot/scraper containment middleware→