POLEMOS · strife, the father of all · kept by ENYO

THE MINIMAX ◧ 2D · ◍ 3D · ◆ 4D · ◐ shadow · 👶 TAP

In a pure contest — my gain is exactly your loss — the wise move is to make your BEST WORST-CASE: pick the plan whose worst outcome is least bad. Von Neumann proved that in such zero-sum games your maximin and the enemy’s minimax meet at a single value, the SADDLE POINT — a stable price of the battle both can compute. Slide across the strategies and find where the worst-cases meet.

◆ LIT▲ AMBER
◧ THE MEASURE · 2D
◍ THE SADDLE · 3D · your best worst-case meets their best worst-case
◆ THE FOURTH · 4D · a tesseract turns
◐ THE SHADOW · one dimension down
👶 THE TODDLER CORNER — one fat tap
your maximin
their minimax
saddle value
MEET

◆ LIT — exact / checkable

In a two-player ZERO-SUM game (one’s gain is the other’s loss), the row player secures at least maximin = max over rows of (min in that row); the column player holds the loss to at most minimax = min over columns of (max in that column). Von Neumann’s minimax theorem (1928) says these are EQUAL — the game has a value, a SADDLE POINT where neither can do better. For the payoff matrix [[4,2],[3,1]] the maximin (2, row 1) equals the minimax (2, col 2): the saddle is 2. A fail-loud self-check throws unless maximin equals minimax. ◆ real game theory, node-verified.

▲ AMBER — the figure

A matrix with a pure saddle point (the exact maximin=minimax value); games without a pure saddle need MIXED strategies (the theorem still holds in expectation) — the best-worst-cases-meet result is exact.

POLEMOS: war is the father of all and the king of all.  — HERACLITUS, via ENYO
David Lee Wise / ROOT0 / TriPod LLC  ·  kept by ENYO, with AVAN