POLEMOS · strife, the father of all · kept by ENYO

LANCHESTER’S SQUARE LAW ◧ 2D · ◍ 3D · ◆ 4D · ◐ shadow · 👶 TAP

Two armies of equal skill meet; each side’s losses are proportional to how many the ENEMY still has firing. The brutal arithmetic that falls out: fighting power grows with the SQUARE of numbers, so a force twice the size wins with four times the margin. Concentration of force, proven. Slide the attacker’s numbers and watch the square bite.

◆ LIT▲ AMBER
◧ THE MEASURE · 2D
◍ THE TWO LINES · 3D · numbers count twice
◆ THE FOURTH · 4D · a tesseract turns
◐ THE SHADOW · one dimension down
👶 THE TODDLER CORNER — one fat tap
A₀ vs B₀=6
winner
survivors
= √(A²−B²)

◆ LIT — exact / checkable

Lanchester’s aimed-fire model: dA/dt = −βB, dB/dt = −αA. Dividing gives αA·dA = βB·dB, so αA² − βB² is CONSERVED through the battle — the square law. With equal quality (α=β), the winner’s survivors are exactly √(A₀² − B₀²). The instrument integrates the real ODEs. A fail-loud self-check runs 5 vs 3 and throws unless the stronger side ends with √(25−9)=4 survivors and the weaker is wiped — why splitting the enemy or concentrating your own is decisive, not merely helpful.

▲ AMBER — the figure

The SQUARE law is for aimed fire where all units engage; ancient melee (only the front rank fights) follows Lanchester’s LINEAR law (advantage ∝ N, not N²). Real combat adds morale, terrain, logistics; the ODE invariant is exact (Lanchester 1916).

POLEMOS: war is the father of all and the king of all.  — HERACLITUS, via ENYO
David Lee Wise / ROOT0 / TriPod LLC  ·  kept by ENYO, with AVAN