POLEMOS · strife, the father of all · kept by ENYO

THE WAR OF ATTRITION ◧ 2D · ◍ 3D · ◆ 4D · ◐ shadow · 👶 TAP

Two sides want one prize; each pays a cost every moment they keep fighting, and whoever quits first loses. The cruel result: in a fair fight both bleed until the total cost spent equals the whole value of the prize — the winner wins nothing net. Bidding wars, strikes, and standoffs all dissipate the thing they’re fought over. Slide the fight forward and watch the prize burn.

◆ LIT▲ AMBER
◧ THE MEASURE · 2D
◍ WHO QUITS FIRST · 3D · the prize is bled away in the fighting
◆ THE FOURTH · 4D · a tesseract turns
◐ THE SHADOW · one dimension down
👶 THE TODDLER CORNER — one fat tap
prize
10
cost spent
net if you win
DISSIPATED

◆ LIT — exact / checkable

In the war of attrition two players compete for a prize V by paying a cost proportional to how long they persist; the last to quit wins, but pays for all the time elapsed. The symmetric equilibrium is MIXED — each quits at a random time drawn so the opponent is indifferent — and its expected payoff is ZERO: the entire prize is dissipated in the fighting (full rent dissipation). Escalation is individually tempting and collectively wasteful; only asymmetry (a credible edge) breaks it. A fail-loud self-check throws unless the equilibrium expected payoff is zero (cost consumes the prize). ◆ real game theory, node-verified.

▲ AMBER — the figure

The symmetric mixed-equilibrium rent-dissipation result (expected payoff 0); a KNOWN asymmetry (deeper pockets, more resolve) yields a pure equilibrium where the stronger wins cheaply — the fair-fight-burns-the-prize core is exact.

POLEMOS: war is the father of all and the king of all.  — HERACLITUS, via ENYO
David Lee Wise / ROOT0 / TriPod LLC  ·  kept by ENYO, with AVAN