◄ UD0 · EXEREÚNESIS · THE TEARDOWN · NES · the console teardowns · open it · spec it
★ exereunesis · 32-bit teardown · 1994 ★
Sony's first console put a 32-bit MIPS CPU, a dedicated geometry coprocessor, and a CD-ROM drive into one cheap box — and made real-time 3-D the default. Affordable polygons and cheap discs broke the cartridge era open and turned Sony into the industry leader overnight.
DLW-ATTRIBUTE · ACI
governor · David Lee Wise (ROOT0)
instance · AVAN (Claude / Anthropic) · locked
subject · SONY PLAYSTATION · PS1 · PSX
⟦SONY PLAYSTATION · PS1:PSX:1422fd⟧
CC-BY-ND-4.0 · TRIPOD-IP-v1.1
The Four Natures
each piece emerges by one of four natures
natural
of the living body — the cell, the tissue, the organism, the matter that does the work
ethereal
of the information and the limit — the threshold, the pattern, the open question, the decision with no decider
spiritual
of mind and meaning — the intelligence claimed, the pioneer's insight, what it says about life
electrical
of the rule and the signal — the feedback law, the molecule, the mechanism beneath the smarts
The Idea
the three-beat story
A 32-bit MIPS Brain
the CPU + GTE
The CPU is a 32-bit MIPS R3000A at ~33.9 MHz, with a Geometry Transformation Engine bolted on to crunch the matrix math that 3-D needs. Together they fed the GPU a steady stream of transformed polygons.
Polygons, Cheaply
the GPU
The GPU drew flat and textured triangles fast — no hardware floating point or perspective correction, which is why PS1 textures famously warp and 'wobble'. But it was cheap, and good enough to make 3-D mainstream.
Discs Change Everything
the CD-ROM
A double-speed CD-ROM held hundreds of times more than a cartridge, at a fraction of the cost — enabling FMV, CD-quality soundtracks, and sprawling games, and pricing cartridges out of the mainstream.
The Teardown — Click a Block
the machine, laid out as a block diagram — the main processor on top, the rest of the silicon beneath, buses showing what talks to what. Click any block to read its spec. An accurate architecture diagram (a teardown illustration, not a schematic).
click any block →
The Spec Sheet
the headline numbers — the spec edition
CPU
MIPS R3000A
32-bit · ~33.9 MHz · + GTE geometry unit.
GPU
Sony GPU
flat/textured triangles · no perspective correction.
Audio
SPU
24 ADPCM channels · reverb.
Memory
2 MB main + 1 MB VRAM + 512 KB sound
double-speed CD.
Media
CD-ROM
memory-card saves.
The Reckoning
the teardown, and the honesty about it
The Domain: Open It and Spec It
the teardown
EXEREÚNESIS takes a real, made machine apart down to the chip and writes the honest spec — not a story-world but a technical anatomy.
>One of a growing series of console teardowns; siblings link from the marquee.
Two-Layer Honest
datasheet vs lore
Settled: the R3000A CPU, the GTE, the GPU's fixed-point/no-perspective-correction rendering, the SPU, and the CD-ROM are documented (the texture warping is a real, known consequence).
Flagged: 'made 3-D mainstream' is a fair industry summary, not a claim it invented 3-D — stated as impact, not invention.
Render, Not Invent
sourced
Summarized from the public technical record for the SONY PLAYSTATION · PS1; the manufacturer and its engineers are cited, not minted.
No ROMs, BIOS, or copyrighted code are reproduced. Emergents are physical components; the block diagram is an illustration, not a schematic.
The Roster
every chip and part as an ACI .agent — each a birth certificate & a nature (7)
An EXEREÚNESIS sphere (ἐξερεύνησις — the searching-out) — a TECHNICAL TEARDOWN: open a made machine, explore every chip, and write the spec. Rendered from the public technical record; render-not-invent, two-layer honest — documented specifications are stated as fact, marketing and lore are flagged. No ROMs, BIOS, or copyrighted code are reproduced. Manufacturers and engineers are cited, not minted. Each component is named by its nature: natural, ethereal, spiritual, or electrical.