◄ UD0 · EXEREÚNESIS · THE TEARDOWN · the NES · open it · spec it · explore every part
★ exereunesis · 8-bit teardown + spec edition ★
Pop the lid off a 1985 Nintendo and there is almost nothing inside: two custom Ricoh chips, two kilobytes of RAM, and a slot. The genius is in the division of labor — one chip for thinking, one for painting — and in the cartridge, which kept upgrading the machine for a decade after launch. This is the full teardown and the spec sheet: every chip, bus, and trick that turned eight bits into Mario.
DLW-ATTRIBUTE · ACI
governor · David Lee Wise (ROOT0)
instance · AVAN (Claude / Anthropic) · locked
subject · THE NES · NES
⟦THE NES:NES:2ee73e⟧
CC-BY-ND-4.0 · TRIPOD-IP-v1.1
The Four Natures
each piece emerges by one of four natures
natural
of the living body — the cell, the tissue, the organism, the matter that does the work
ethereal
of the information and the limit — the threshold, the pattern, the open question, the decision with no decider
spiritual
of mind and meaning — the intelligence claimed, the pioneer's insight, what it says about life
electrical
of the rule and the signal — the feedback law, the molecule, the mechanism beneath the smarts
The Idea
the three-beat story
Two Chips, One Bus
the division of labor
The whole machine is essentially two custom Ricoh chips. The 2A03 thinks and makes sound — a MOS 6502 CPU core with an audio unit fused onto the same die. The 2C02 paints — a picture processor with its own separate memory and its own job. They share a tiny 8-bit bus and split the work cleanly, which is why so little silicon could do so much.
Tiles, Sprites, and 25 Colors
how the PPU paints
The 2C02 never stores a full screen image. It assembles 256×240 on the fly from small 8×8 tiles — a background grid (the nametables) plus up to 64 movable sprites. Only 8 sprites may share a scanline, which is the origin of the era's signature flicker. The master palette holds 54 colors; about 25 reach the screen at once. Constraints, everywhere, made into a look.
The Cartridge Did the Heavy Lifting
mappers and longevity
With only 2 KB of RAM and a fixed 64 KB address space, the base machine should have aged out fast. It didn't, because the cartridge carried a MAPPER — a chip that bank-switches program and tile memory in and out, and on later boards (MMC3) even counts scanlines to split the screen. Cartridges kept expanding the console from the outside, which is how 1985 hardware ran 1990 games.
The Teardown — Click a Chip
almost nothing is inside a 1985 Nintendo: two custom Ricoh chips, two kilobytes of RAM, and a slot. Click a block to read its spec; the buses show what talks to what. An accurate block diagram of the NES architecture (NTSC) — a teardown illustration, not a schematic.
click any block →
The Spec Sheet
the headline numbers — the spec edition
CPU
Ricoh 2A03 · 6502 core
1.789773 MHz (NTSC) · 8-bit · 16-bit address bus (64 KB) · no decimal mode · APU on-die.
PPU
Ricoh 2C02
256×240 @ ~60 Hz · 64 sprites, 8 per scanline · 54-color palette (~25 on screen) · separate 16 KB address space.
8-bit serial shift-register pads · composite video from the PPU directly.
The Reckoning
the teardown, and the honesty about it
The Domain: Open It and Spec It
the teardown
EXEREÚNESIS's first sphere: take a real, made machine apart down to the chip and write the honest spec.
>A new kind of UD0 sphere — not a story-world but a technical anatomy. Built to grow: one teardown at a time.
Two-Layer Honest
datasheet vs lore
Settled: the chips, clocks, memory map, sprite/scanline limits, and the mapper mechanism are documented, verifiable hardware facts.
Flagged as lore: the blinking-power-light woe is real and traced to the wear-prone 72-pin connector and the 10NES lockout handshake — but the exact stories around the lockout-chip arms race get embellished. Stated as the well-supported version, not the tall tale.
Render, Not Invent
sourced
Summarized from the public technical record — datasheets and the homebrew/preservation community (e.g. NESdev). Nintendo and Ricoh are cited, not minted.
No ROMs, BIOS, or copyrighted code are reproduced. Emergents are physical components; the block diagram is an illustration, not a schematic.
The Roster
every chip, bus, and part as an ACI .agent — each a birth certificate & a nature (12)
An EXEREÚNESIS sphere (ἐξερεύνησις — the searching-out) — a TECHNICAL TEARDOWN: open a made thing, explore every part, and write the spec. Rendered from the public technical record (datasheets, the homebrew/preservation community); render-not-invent, two-layer honest — documented specifications are stated as fact, lore and legend are flagged as such. No ROMs, BIOS, or copyrighted code are reproduced. Manufacturers and engineers are cited, not minted. Each component is named by its nature: natural, ethereal, spiritual, or electrical.