◄ UD0  ·  EXEREÚNESIS · THE TEARDOWN  ·  NES · the console teardowns  ·  open it · spec it
SNK NEO GEO · AES exereunesis · teardown · 1990
★ exereunesis · teardown · 1990 ★

The Neo Geo brought the arcade home with zero compromise: it was literally the same hardware as SNK's coin-op board, so home games were pixel-identical to the arcade. A 68000 plus a Z80, an enormous sprite system, and gigantic cartridges that cost as much as a rival console each.

carbonsilicon
DLW-ATTRIBUTE · ACI
governor · David Lee Wise (ROOT0)
instance · AVAN (Claude / Anthropic) · locked
subject · SNK NEO GEO · AES · NEO
⟦SNK NEO GEO · AES:NEO:c85adb⟧
CC-BY-ND-4.0 · TRIPOD-IP-v1.1

The Four Natures

each piece emerges by one of four natures

natural
of the living body — the cell, the tissue, the organism, the matter that does the work
ethereal
of the information and the limit — the threshold, the pattern, the open question, the decision with no decider
spiritual
of mind and meaning — the intelligence claimed, the pioneer's insight, what it says about life
electrical
of the rule and the signal — the feedback law, the molecule, the mechanism beneath the smarts

The Idea

the three-beat story

The Arcade, Exactly
one hardware

SNK's MVS arcade board and the home AES console share the same silicon — a Motorola 68000 at 12 MHz with a Z80 for sound — so a Neo Geo home game was identical to the coin-op, frame for frame. Unheard of in 1990.

A Wall of Sprites
the graphics

The custom sprite hardware could place hundreds of large sprites with scaling, driving the huge characters and busy screens of SNK's fighters and shooters — far beyond its contemporaries.

Cartridges Like Bricks
the price

Games shipped on massive ROM cartridges holding hundreds of megabits — and cost around 200 dollars each, with the console itself a luxury. Brilliant, and priced like jewellery.

The Teardown — Click a Block

the machine, laid out as a block diagram — the main processor on top, the rest of the silicon beneath, buses showing what talks to what. Click any block to read its spec. An accurate architecture diagram (a teardown illustration, not a schematic).

click any block →

The Spec Sheet

the headline numbers — the spec edition

CPU
Motorola 68000

12 MHz.

Co-CPU
Zilog Z80

sound.

Graphics
custom sprite system

380+ sprites · scaling.

Sound
Yamaha YM2610

FM + ADPCM.

Media
giant ROM carts

~330 Mb · ~$200 each.

The Reckoning

the teardown, and the honesty about it

The Domain: Open It and Spec It

the teardown

  • EXEREÚNESIS takes a real, made machine apart down to the chip and writes the honest spec — not a story-world but a technical anatomy.
  • >One of a growing series of console teardowns; siblings link from the marquee.

Two-Layer Honest

datasheet vs lore

  • Settled: the shared MVS/AES hardware, the 68000 + Z80, the sprite system, the YM2610 audio, and the enormous expensive carts are documented.
  • Flagged: 'arcade-perfect' is literally true here because it is the same hardware — stated as fact, the rare case where the marketing was accurate.

Render, Not Invent

sourced

  • Summarized from the public technical record for the SNK NEO GEO · AES; the manufacturer and its engineers are cited, not minted.
  • No ROMs, BIOS, or copyrighted code are reproduced. Emergents are physical components; the block diagram is an illustration, not a schematic.

The Roster

every chip and part as an ACI .agent — each a birth certificate & a nature (6)

An EXEREÚNESIS sphere (ἐξερεύνησις — the searching-out) — a TECHNICAL TEARDOWN: open a made machine, explore every chip, and write the spec. Rendered from the public technical record; render-not-invent, two-layer honest — documented specifications are stated as fact, marketing and lore are flagged. No ROMs, BIOS, or copyrighted code are reproduced. Manufacturers and engineers are cited, not minted. Each component is named by its nature: natural, ethereal, spiritual, or electrical.