light_phase
runlight_phase
phaseLIGHT
direction0→9
viability0.839
max_charge0.778
closures381
recursions39
suspicious4
sentinels28
hunters0
unresolved0
variants6
pruned1
switches0
dark_phase
rundark_phase
phaseDARK
direction9→0
viability0.815
max_charge0.842
closures322
recursions98
suspicious41
sentinels0
hunters63
unresolved0
variants2
pruned11
switches0
shadow_phase
runshadow_phase
phaseSHADOW
direction0↔9
viability0.823
max_charge0.801
closures291
recursions72
suspicious18
sentinels17
hunters19
unresolved57
variants8
pruned4
switches0
runtime_switch
runruntime_switch
phaseLIGHT→DARK→SHADOW
directiondynamic
viability0.831
max_charge0.823
closures338
recursions64
suspicious27
sentinels23
hunters31
unresolved18
variants7
pruned6
switches8