Folded 0
Reflected 0
Clamped 0
Breaches 0
CORE · SEALED
// click to fold a vector · ))( ! )(( converges on the core null
threat vector reflect ring clamp ring fold / interceptor breach
core −1 · integrity 100%
sim 1.0×
// doctrine — the boundary law, operational

The core does not fight.
It folds.

Straight from the kernel: REFLECT noise · CLAMP overflow · FOLD danger to −1. The defended core sits at −1 — the protected library. Incoming vectors are not destroyed by force; they are converged on by two brackets ))( ! )(( and compressed back to 0. Offense released a vector outward. Defense folds one inward.

)) reflect

The outer ring. A glancing vector — high incidence angle — is mirrored about the radial normal and sent back out. Noise reflects.

( clamp )

The middle ring. A head-on vector that punches through reflect has its speed halved — overflow clamped — so it can be caught.

(( fold → −1

The inner law. An interceptor pulse launches from the core, leads the target, and collapses it to 0. Danger folds to −1.

// mechanism

Three rings. One null.

No layer is mandatory — toggle them and watch the core's survival change. With only FOLD, the interceptors must catch everything. With REFLECT + CLAMP feeding FOLD, the law composes: most of the work is done before a pulse is ever fired.

// per threat crossing a ring, inward
if (cross(REFLECT_R) && reflect_on && glancing(v, normal))
     v = reflect(v, normal);          // noise reflects, vector exits
if (cross(CLAMP_R)  && clamp_on)
     v *= 0.5;                        // overflow clamped
if (cross(FOLD_R)   && !neutralized)
     breach(core);                    // failed to fold in time

// FOLD layer, autonomous
for (threat in detect_ring)
     launch_interceptor(lead(threat));  // collapse to 0
// final recurrence

Reflect. Clamp. Fold.

)) REFLECT
( CLAMP )
(( FOLD−1
( ! ) NULL HELD
REPEAT
aegis-0 boundary-law defense · reflect / clamp / fold → −1 · 无 null held · canon-frozen