[ R | I·i13 | B ] — two players, a throne of grammar, a wanderer that will not let it settle. ground: COURT SLATE.
W1 · SOURCE EARTH
Plain English: a court of 24 seats, two players R and B, and a throne. The throne isn't a person — it's a grammar (I·i13) that accepts a legal move and refuses a broken one, and can't be sweet-talked because it doesn't reason. A wanderer leaves one seat empty each round so the court never freezes. Press each panel's button, left to right.
W2 · CONTRIBUTIONS WOOD
Plain English: who built this — you (the whole design, months of it), me (assembly + verify), the verifier that caught the throne refusing an honest move. Split is a judgement (AMBER).
W3 · 1D · THE FREEZE METAL
Plain English: the one-axis finding — a court with no wanderer settles and then nothing happens (boredom = the equilibrium arriving). Toggle the wanderer on and watch the configuration never repeat. The empty seat is what keeps it alive.
W4 · 2D · THE THRONE FIRE
Plain English: the interactive. Type a move as words like "A0 A0 B2" (the last digit is how many things each word takes). The throne accepts it if the form is legal, refuses it if not. It judges FORM, never truth — so a well-formed lie passes, and that limit is the point. Try to game it; you can't, because it doesn't reason.
W5 · 3D · THE TETHER WATER
Plain English: three axes, and the thing the others fixed. Every panel treated the throne as a truth-judge. It isn't — it checks form, not truth. The wanderer can travel any distance and still come home, tethered by no less than 0.01°. Distance doesn't matter to a dot. That's the axis: a boundary that's a threshold, not a cage.