Minimax explores every branch of a game tree; alpha-beta proves the same value while skipping branches it can already show are irrelevant. Once one reply is bad enough that a rational opponent would never allow the position, the rest of that subtree goes unexamined. With good move ordering it searches roughly the square root of the nodes — letting the same lookahead reach twice as deep.
The demo runs a tiny MAX-of-MIN tree and shows a beta cutoff pruning one leaf, value unchanged: live demo
“Alpha-beta might miss the best move to go faster.” — it returns the exact minimax value; it only skips branches that cannot change the result. cited
Proving you need not look. algorithm
On i-13, the tree with leaves [3,5,2,9] returns 3 with only 3 leaves visited (the 9 is pruned):