THE ABSTRACTION ALGORITHM needs WebGL2.
The corpus is still here — open the-standard-library.html.
◄ WORLD V · SONNY 5
THE ABSTRACTION ALGORITHM
David’s formulation of the corpus’s own loop, made to run: r0 is the origin and the sink; the five worlds seed vectors; I-13 is the transfer function; the outputs are a voxel field; it folds back to r0. Every voxel below is a real I-13 map step.
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r0{ [ point . vector .. voxel ] }
~> { vector(in) , (i13) , vector(out) }
~> | voxel field , ( / \ | \ / )
~> | voxel field vector ( multiverse )
~> r0 .
reading it: the dimensional ascent point→vector→voxel enters I-13; a vector goes in, a vector comes out; the outputs fill a voxel field; the crossing ( / \ | \ / ) is the diamond pivot where the five worlds meet; the field spans the multiverse and folds home to r0.
{ vector(in) · (i13) · vector(out) }
the transfer function is a real I-13 program — a rotation+contraction, its cos/sin from the stdlib (bounded Taylor):
def cos(x){ … } def sin(x){ … }
xout <- s * (x*ct - y*st)
yout <- s * (x*st + y*ct)
vector(3,1) → i13 → (1.98105637530, 2.13059044349)
✓ the JS drawing this field mirrors it to all 16 digits — the voxels ARE the I-13 output.
~> r0 (the fold)
The field is not left loose: every voxel folds to a single Merkle root — World V’s
ROOT_0 — and the loop closes where it began.
b1448304bfadf538…