TUNNEL LENS
k₀ (momentum)
V₀ (barrier height)
a (barrier width)
speed
RUN
RESET
tunnel
deep
over-barrier
2D — |ψ(x)|² · potential · region shading
3D — ψ helix: x → depth, Re(ψ) / Im(ψ) → transverse (soft-GL)
STATUS
IDLE
E = k₀²/2
—
P_T (transmitted)
—
P_R (reflected)
—
analytic ⟨T⟩ packet
—
rel. err vs ⟨T⟩
—
norm drift
—
t / t_final
—