TECHNĒ · generative art · the machine makes, live · kept by THE ARTISAN

THE WAVE-FUNCTION-COLLAPSE ◧ 2D · ◍ 3D · ◆ 4D · ◐ shadow · 👶 TAP

Give a set of tiles rules about which edges may touch, then fill a grid so every neighbour AGREES — borrowing its name from physics, each cell starts as a superposition of all tiles and ‘collapses’ to one, propagating constraints to its neighbours. From a tiny rule set, coherent worlds emerge. It’s how many indie games grow their maps. Slide to seed a new tiling.

◆ LIT▲ AMBER
◧ THE MEASURE · 2D
◍ TILES THAT AGREE · 3D · local rules, global order
◆ THE FOURTH · 4D · a tesseract turns
◐ THE SHADOW · one dimension down
👶 THE TODDLER CORNER — one fat tap
tile types
4
edges match?
rule
neighbours agree
coherent

◆ LIT — exact / checkable

Wave Function Collapse (Gumin, 2016) is constraint-solving as generation: each grid cell holds a superposition of allowed tiles; you collapse the lowest-entropy cell to one tile, then PROPAGATE the adjacency constraints (which edges may meet) to shrink neighbours’ options, repeating until all cells are decided or a contradiction forces a retry. The output is guaranteed locally consistent — every shared edge matches. Here Truchet tiles (quarter-arcs) show the emergent continuous curves. A fail-loud self-check throws unless matching edges are accepted and mismatches rejected. ◆ real procedural generation, node-verified.

▲ AMBER — the figure

A simplified edge-matching / Truchet realisation (not the full entropy-driven solver with backtracking); the CONSTRAINT PRINCIPLE — neighbours must agree on shared edges — is exact. The curves are the art it makes.

TECHNĒ: art, not photograph — the figure is computed, never copied.  — THE ARTISAN
David Lee Wise / ROOT0 / TriPod LLC  ·  the techne atelier, with AVAN