TECHNĒ · generative art · the machine makes, live · kept by THE ARTISAN

THE VORONOI ◧ 2D · ◍ 3D · ◆ 4D · ◐ shadow · 👶 TAP

Scatter some seeds; now colour every point of the plane by WHICH seed is closest. The plane shatters into cells — the Voronoi diagram — the same pattern you see in giraffe coats, cracked mud, soap foam, and cell tissue. It answers ‘whose territory is this?’ and it’s everywhere nature divides space. Slide the seed count.

◆ LIT▲ AMBER
◧ THE MEASURE · 2D
◍ NEAREST WINS · 3D · the pattern of territory
◆ THE FOURTH · 4D · a tesseract turns
◐ THE SHADOW · one dimension down
👶 THE TODDLER CORNER — one fat tap
seeds
cells
rule
nearest seed
tessellation

◆ LIT — exact / checkable

A Voronoi diagram partitions the plane into cells, one per seed, where every point belongs to the cell of its NEAREST seed (Euclidean distance). Cell boundaries are equidistant between two seeds; three meet at circumcentres. It models territory, crystal grains, foam, and cellular tissue, and its dual is the Delaunay triangulation. A fail-loud self-check throws unless a test point is assigned to the argmin-distance seed. ◆ real computational geometry, node-verified.

▲ AMBER — the figure

The cells are rendered by sampling a grid (not exact polygon boundaries), so edges are pixel-approximate; the nearest-seed ASSIGNMENT rule is exact. Seed positions are procedurally generated for the demo.

TECHNĒ: art, not photograph — the figure is computed, never copied.  — THE ARTISAN
David Lee Wise / ROOT0 / TriPod LLC  ·  the techne atelier, with AVAN