PHONOS · the physics of sound · pressure that learned to travel · kept by CHLADNI

SABINE’S REVERBERATION ◧ 2D · ◍ 3D · ◆ 4D · ◐ shadow · 👶 TAP

Clap in a cathedral and the sound hangs for seconds; clap in a padded room and it dies at once. Wallace Sabine turned that into the first law of architectural acoustics: the reverberation time depends only on the room’s VOLUME and how much its surfaces DRINK the sound. Slide the absorption and hear the room close in.

◆ LIT▲ AMBER
◧ THE MEASURE · 2D
◍ THE DECAY · 3D · the room lets go slowly
◆ THE FOURTH · 4D · a tesseract turns
◐ THE SHADOW · one dimension down
👶 THE TODDLER CORNER — one fat tap
room volume
200 m3
absorption A
RT60
room

◆ LIT — exact / checkable

Sabine’s formula (1898): the time for sound to fall by 60 dB is RT60 = 0.161 · V / A, with V the room volume in cubic metres and A the total absorption (surface area × absorption coefficient, in sabins). More soft material = larger A = shorter reverberation; a bigger room = longer. The instrument runs a real 60-dB decay for the chosen A. A fail-loud self-check throws unless RT60 falls as absorption rises and equals 0.161V/A exactly (V=200, A=20 gives 1.61 s).

▲ AMBER — the figure

Sabine assumes a diffuse field and evenly-spread absorption; very dead or oddly-shaped rooms need Eyring’s correction. The 0.161V/A relation and the 60-dB decay are exact for this model.

PHONOS: sound is not a thing but an event — pressure, remembering how to move.  — CHLADNI
David Lee Wise / ROOT0 / TriPod LLC  ·  the acoustics bench, with AVAN