PHONOS · the physics of sound · pressure that learned to travel · kept by CHLADNI

THE REFRACTION OF SOUND ◧ 2D · ◍ 3D · ◆ 4D · ◐ shadow · 👶 TAP

Sound travels faster in warm air than cold. So when the air is layered by temperature, sound RAYS bend — and that’s why a far-off train is loud at night and faint by day. By day the ground is warm, sound bends UP and away (a shadow); by night the ground is cool, sound bends back DOWN and carries for miles. Slide day to night and watch the rays curve.

◆ LIT▲ AMBER
◧ THE MEASURE · 2D
◍ SOUND BENDS · 3D · why voices carry at night
◆ THE FOURTH · 4D · a tesseract turns
◐ THE SHADOW · one dimension down
👶 THE TODDLER CORNER — one fat tap
ground temp
sound bends
carries far?
REFRACTED

◆ LIT — exact / checkable

The speed of sound rises with temperature: c = 20.05·√T (T in kelvin) — ~349 m/s at 30°C, ~337 at 10°C. Where c varies with height, Snell’s law (sinθ/c = const) bends rays toward the SLOWER (cooler) air. By day the ground is hot, so c is higher near the ground and rays curve UPWARD, leaving an acoustic shadow; by night the ground is cool (a temperature inversion), c is lower near the ground and rays curve back DOWN, so sound ducts along the surface and carries far. A fail-loud self-check throws unless warm air is faster than cool. ◆ real atmospheric acoustics, node-verified.

▲ AMBER — the figure

A two-layer / linear-gradient ray-bending picture (Snell on a continuous profile); real profiles add wind shear (which also refracts sound, louder downwind) — the c(T) law and the day-up / night-down bending are exact.

PHONOS: sound is not a thing but an event — pressure, remembering how to move.  — CHLADNI
David Lee Wise / ROOT0 / TriPod LLC  ·  the acoustics bench, with AVAN