two-layer honest
LIT — real triangulation, and the parsec. The two sight-rays A+t·dᴸ and B+s·d_B intersect by a 2×2 solve at the exact target. The law of sines d = b·sinβ/sin(α+β) (the side opposite β, over the sine of the apex angle) agrees with the straight-line distance to <1e-9. And the PARSEC drops out of the definition: a target whose parallax is 1 arcsecond across a 1-AU baseline sits at 1 parsec = 206,265 AU — computed here, not asserted. Every number in-browser; fail-loud.
AMBER — the figure, and the honest limit. "Top is the point the two bearings fix" is the framing — the far apex the triangle pins. The limit is real: as the target recedes the parallax angle → 0, and any real bearing error blows the distance up — which is exactly why stellar parallax runs out past ~a few kiloparsecs and needs other rungs of the ladder. ◆ a STROBILOS sphere — three ways to find a point; this is the angle way.