PHONOS · the physics of sound · pressure that learned to travel · kept by CHLADNI

THE INTERFERENCE ◧ 2D · ◍ 3D · ◆ 4D · ◐ shadow · 👶 TAP

Play the same tone from two speakers and the room fills with fixed LOUD and DEAD spots — where the two waves arrive in step they add (loud), where they arrive half a wavelength off they cancel to silence. Walk across the room and the volume pulses even though nothing changed. It’s the whole trick behind noise-cancelling headphones. Slide your listening position through the pattern.

◆ LIT▲ AMBER
◧ THE MEASURE · 2D
◍ TWO SPEAKERS · 3D · dead spots you can walk into
◆ THE FOURTH · 4D · a tesseract turns
◐ THE SHADOW · one dimension down
👶 THE TODDLER CORNER — one fat tap
path difference
loudness
spot
IN STEP?

◆ LIT — exact / checkable

Two coherent sources emit the same wavelength λ; at a listening point the two paths differ by Δ = |r₁−r₂|. When Δ is a whole number of wavelengths (nλ) the waves arrive in phase and add — CONSTRUCTIVE, double amplitude; when Δ is a half-integer ((n+½)λ) they arrive opposite and cancel — DESTRUCTIVE, silence. The resulting loudness is |cos(πΔ/λ)|, a fixed field of maxima and nulls. A fail-loud self-check throws unless Δ=0 is loud and Δ=λ/2 is silent. Active noise cancellation manufactures exactly the λ/2 null at your ear. ◆ real wave acoustics, node-verified.

▲ AMBER — the figure

Two idealised point sources, equal amplitude, one wavelength shown (the exact two-source pattern); a real room adds reflections and finite source size that blur the deepest nulls — the constructive/destructive path-difference rule is exact.

PHONOS: sound is not a thing but an event — pressure, remembering how to move.  — CHLADNI
David Lee Wise / ROOT0 / TriPod LLC  ·  the acoustics bench, with AVAN