🕸 DÍKTYON · the net · graphs, paths, and flows · kept by ARACHNE (the weaver of the net, who walks its threads)

THE GRAPH COLORING ◧ 2D · ◍ 3D · ◆ 4D · ◐ shadow · 👶 TAP

Color every node so no two connected nodes share a color, using as FEW colors as possible. That’s graph coloring — and it’s secretly everywhere: exam timetables (no student in two at once), radio frequencies, and how compilers assign your variables to CPU registers. Finding the true minimum is famously hard, but a greedy pass gets close fast. Slide to color the graph and watch conflicts vanish.

◆ LIT▲ AMBER
◧ THE MEASURE · 2D
◍ NO TWO NEIGHBORS ALIKE · 3D · scheduling, maps, registers
◆ THE FOURTH · 4D · a tesseract turns
◐ THE SHADOW · one dimension down
👶 THE TODDLER CORNER — one fat tap
colors used
conflicts
bound
≤ maxdeg+1
exact min
NP-hard

◆ LIT — exact / checkable

Graph coloring assigns a color to each vertex so adjacent vertices differ, minimizing the count (the CHROMATIC NUMBER χ). Finding χ exactly is NP-hard (and even approximating it is hard), but a GREEDY pass — color each vertex with the smallest color unused by its neighbors — is proper and needs at most maxdeg+1 colors (Brooks’ theorem tightens this). It models any mutual-exclusion scheduling: exam timetabling, register allocation in compilers, radio-frequency assignment, and Sudoku. A fail-loud self-check throws unless the greedy coloring is proper and within the maxdeg+1 bound (a triangle needing 3). ◆ real graph algorithms, node-verified.

▲ AMBER — the figure

Greedy is proper but NOT minimal — its color count depends on vertex order and can exceed χ; exact chromatic number is NP-hard. The properness and maxdeg+1 bound are exact.

DÍKTYON: everything is nodes and the edges between them — the shape of the connections IS the meaning.  — ARACHNE
David Lee Wise / ROOT0, with AVAN · DÍKTYON — kept by ARACHNE, the weaver