šŸ”§ HOBBY Ā· the workbench of projects Ā· kept by THE MAKER

THE GAMBLER’S RUIN ā—§ 2D Ā· ā— 3D Ā· ā—† 4D Ā· ◐ shadow Ā· šŸ‘¶ TAP

Play a fair game long enough against a bigger bankroll and you WILL go broke — not because the game is unfair, but because you have less to lose. With even a tiny house edge, ruin becomes near-certain. It’s the cold arithmetic under ‘the house always wins’ and why bankroll, not just edge, decides survival. Slide the edge and watch the ruin probability climb.

ā—† LITā–² AMBER
ā—§ THE MEASURE Ā· 2D
◍ THE WALK TO ZERO · 3D · why the small stack breaks
ā—† THE FOURTH Ā· 4D Ā· a tesseract turns
◐ THE SHADOW Ā· one dimension down
šŸ‘¶ THE TODDLER CORNER — one fat tap
P(win each)
your stack
5 of 10
P(ruin)
survival

ā—† LIT — exact / checkable

The Gambler’s Ruin: staking 1 unit per round on a bet won with probability p (q=1−p) until you reach N or hit 0, the probability of RUIN from a stack of i is (for p≠q) [(q/p)^i − (q/p)^N]/[1 − (q/p)^N], and simply 1 − i/N for a fair game p=0.5. Even a fair game ruins the smaller bankroll in proportion to the size gap; any negative edge makes ruin approach certainty as play continues. A fail-loud self-check throws unless a fair game from 5 of 10 gives 50% ruin and a losing edge gives more. ◆ real probability, node-verified.

ā–² AMBER — the figure

Exact for fixed unit bets and these boundaries; bet-sizing (see [[the-kelly-criterion]]), table limits, and quitting rules change the picture. The lesson — bankroll size governs survival as much as edge — is the durable one.

HOBBY: a thing you make for no reason is the most honest thing you make.  ā€” THE MAKER
David Lee Wise / ROOT0 / TriPod LLC  Ā·  the workbench, with AVAN