Gravity Tensor
Coherence attraction. Stable decisions gain weight; contradictions lose gravity and decay toward reset.
Unity Decision Engine
A bare-metal decision loop for adaptive systems: observe candidate states, compare mirrored poles, commit one coherent action, then reset cleanly and repeat.
Bare-Metal Kernel
The kernel is the execution law. It does not guess. It gates the tensor field into one coherent output, then clears unstable state before the next cycle.
LOOP:
WITNESS(A, B, C)
AGREE(+T, -T)
DECIDE(coherence ≥ threshold)
RESET(unstable_state)
REPEAT
Coherence attraction. Stable decisions gain weight; contradictions lose gravity and decay toward reset.
Repeat without rigidity. Create, transform, preserve; expand, contract; oscillate; rest; emerge again.
The reference frame. It compares truth and mirror-truth without becoming either rail.
4D Model
Four axes hold the engine: assertion, inversion, witness depth, and repeat time.
Production Spec