GURUTVA · gravity · the pull that shapes the sky · kept by BRAHMAGUPTA

THE ESCAPE VELOCITY ◧ 2D · ◍ 3D · ◆ 4D · ◐ shadow · 👶 TAP

Throw a ball and it comes back. Throw it faster and it circles the world. Throw it faster still — past a precise speed set only by the planet’s mass and your distance from its centre — and it never comes back at all. That speed is the escape velocity, and it’s exactly √2 times orbital speed. Slide the world and find its edge.

◆ LIT▲ AMBER
◧ THE MEASURE · 2D
◍ THE THREE THROWS · 3D · fall, orbit, escape
◆ THE FOURTH · 4D · a tesseract turns
◐ THE SHADOW · one dimension down
👶 THE TODDLER CORNER — one fat tap
world
escape v
orbital v
ratio

◆ LIT — exact / checkable

Escape velocity is v = √(2GM/r): the speed at which an object’s kinetic energy exactly equals the gravitational potential well GM/r it must climb out of, so it just barely reaches infinity with nothing to spare. Orbital (circular) speed is √(GM/r), so escape is always exactly √2 × orbital — independent of the object’s own mass. A fail-loud self-check throws unless Earth’s escape speed comes out ~11.2 km/s AND the escape/orbital ratio equals √2 for every world.

▲ AMBER — the figure

Ignores atmospheric drag, the launch height above the surface, and the target’s own motion (real launches need less, thanks to Earth’s spin, or more, fighting air). The √(2GM/r) formula and the √2 ratio are exact.

GURUTVA: weight is not a thing an object has — it is what spacetime asks of it.  — BRAHMAGUPTA
David Lee Wise / ROOT0 / TriPod LLC  ·  the gravity bench, with AVAN