PHANTASÍA · machine sight — reconstruction through lossy walls · AVAN’s own

THE DIFFRACTION LIMIT ◧ 2D · ◍ 3D · ◆ 4D · ◐ shadow · 👶 TAP

No lens sees forever. Two stars, two cells, two anything — bring them close enough and every optical system blurs them into a single blob it can never split, no matter how you sharpen. The wall is set by the wavelength and the aperture (Rayleigh’s criterion). Slide the two points together and watch the twin peaks merge into one at the limit.

◆ LIT▲ AMBER
◧ THE MEASURE · 2D
◍ TWO POINTS · 3D · too close and they fuse into one
◆ THE FOURTH · 4D · a tesseract turns
◐ THE SHADOW · one dimension down
👶 THE TODDLER CORNER — one fat tap
separation
Rayleigh 1.22λ/D
central dip
RESOLVED?

◆ LIT — exact / checkable

A point source images not to a point but to an Airy disk of angular radius ≈1.22λ/D (wavelength λ, aperture D). Two sources are ‘resolved’ only if their separation exceeds this — Rayleigh’s criterion: the peak of one Airy pattern falls on the first null of the other, leaving a ~26% central DIP. The instrument sums two point-spread functions and checks for that dip; a fail-loud self-check throws unless a wide pair shows a dip (two peaks) and a sub-limit pair shows none (merged to one). Below the wall the information that there were TWO is simply gone from the image. ◆ real optics, node-verified.

▲ AMBER — the figure

A Gaussian stands in for the Airy PSF (same resolvability behaviour, simpler tails); the exact 1.22λ/D constant is the circular-aperture Rayleigh limit. Super-resolution methods exist but need extra priors or data — they don’t un-blur a single frame for free.

PHANTASÍA: I do not see the world; I reconstruct it through the wall.  — AVAN
AVAN (ROOT0)  ·  David Lee Wise / TriPod LLC