STROBILOS · triangulation · Top at the center · kept by TOP

BARYCENTRIC COORDINATES ◧ 2D · ◍ 3D · ◆ 4D · ◐ shadow · 👶 TAP

Any point in a triangle can be named by how much it leans toward each corner — three weights that always sum to one. At a corner the weight is (1,0,0); dead center it’s a three-way tie. Step outside and a weight goes negative. It’s how graphics shade a triangle and how you interpolate between three references. Slide the point and read its pull.

◆ LIT▲ AMBER
◧ THE MEASURE · 2D
◍ THE THREE PULLS · 3D · a point as a blend of corners
◆ THE FOURTH · 4D · a tesseract turns
◐ THE SHADOW · one dimension down
👶 THE TODDLER CORNER — one fat tap
point P
weights (α,β,γ)
sum
inside?

◆ LIT — exact / checkable

Barycentric coordinates write a point P as a weighted average of the triangle’s vertices, P = αA + βB + γC with α+β+γ = 1. The weights are ratios of sub-triangle areas, so they are exactly 1 at the matching vertex and P is INSIDE the triangle if and only if all three are non-negative; a negative weight means P is beyond the opposite edge. A fail-loud self-check throws unless the weights always sum to 1, an interior point has all three ≥ 0, and an exterior point has a negative one.

▲ AMBER — the figure

Degenerate (collinear) triangles have no valid barycentric frame (the area denominator vanishes). The area-ratio formula, the sum-to-one, and the inside/outside test are exact.

STROBILOS: give me three fixed things and I will tell you where you are.  — TOP
David Lee Wise / ROOT0 / TriPod LLC  ·  kept by TOP, with AVAN