INSERT COIN · SELECT A WORLD
ONE TIMING ENGINE · FIVE WAYS TO PLAY IT
a retro game-manual saga — conflict, resolution, judgment, the realms beyond… and the building of a better world

It began as a trilogy on a single beat-the-meter engine, turned inside out three times. In FIST CITY you throw the punch; in PEACE CITY you refuse to; in SCORE CITY you stand in the middle and make the call.

Then the saga steps beyond the everyday into a second epoch. KOMBAT REALMS takes that same heart into a supernatural tournament where realms settle everything by single kombat — bloodless, but big. And UTOPIA turns the engine fully to the good: eight real figures from history take on the great trials of civilization, and every breakthrough builds a brighter world.

EPOCH I · THE TRILOGY
WORLD 1
FIST CITY
THE FIGHTER
The fighting game where you actually throw the punch.
Nine fighting styles, a roster of champions, and a meter that rewards perfect timing. Land the green, break their guard, take the belt.
  • 9 styles + roster
  • 5 arcade modes
  • Per-opponent tells
  • Junior Cup
▸ ENTER FIST CITY
EPOCH I · THE TRILOGY
WORLD 2
PEACE CITY
THE PEACEMAKER
The fighting game where nobody throws a punch.
Same meter, inverted: protect your composure and talk a riled-up agitator all the way down to calm. Nobody gets hurt — ever.
  • 9 disciplines
  • 9 agitators
  • The Garden
  • Peacemaker's Cup
▸ ENTER PEACE CITY
EPOCH I · THE TRILOGY
WORLD 3
SCORE CITY
THE ARBITER
The game where nobody plays — and every call is final.
Now you're the official. Protect your credibility and officiate the game cleanly to the final whistle, from a scrimmage to the Game of the Century.
  • 9 officials · 9 events
  • The Training Tape
  • The Playoffs
  • Fair-Play Cup
▸ ENTER SCORE CITY
EPOCH II · BEYOND
WORLD 4
KOMBAT REALMS
THE WARRIOR
The realms settle everything by single kombat.
A dark-fantasy tournament of nine elemental kombatants and the rival realms. Land a FLAWLESS blow to banish a foe back home. Bloodless, but big.
  • 9 kombatants · 9 rivals
  • The Gauntlet
  • Realm Kombat bracket
  • The Forms Cup
▸ ENTER KOMBAT REALMS
EPOCH II · BEYOND
WORLD 5
UTOPIA
THE FOUNDERS
The game where eight great minds build a better world.
The same engine turned fully constructive. Eight real figures from history — Socrates, Hypatia, Curie, Douglass, Gandhi and more — take on the great trials of civilization, from ignorance to injustice to despair. Every breakthrough makes Utopia a little brighter. (The eight are real people, honored here for what they truly gave the world; the trials are symbolic.)
  • 8 founders · 9 trials
  • The Long Road
  • The Founding bracket
  • The Scholars' Fair
▸ ENTER UTOPIA
ONE ENGINE, FIVE STANCES
the same beat-the-meter loop, pointed five different directions
FIST · ATTACK

Time the meter to strike. Drive their health bar to zero. A PERFECT lands a critical.

PEACE · CALM

Same meter — talk their tension down to zero while guarding your composure. A PERFECT is a breakthrough.

SCORE · JUDGE

Same meter — officiate the match to a clean finish while protecting your credibility.

KOMBAT · BANISH

Same meter — but realms are at stake. Empty their life and a PERFECT finisher banishes them home.

UTOPIA · BUILD

Same meter — turned to the good. Overcome a trial and a PERFECT breakthrough advances Utopia.

Every world shares the deep stuff: a tiered ranking ladder, illustrated character files, five arcade modes (a career run, divisions/realms/ages, a free exhibition, a no-stakes practice, and an 8-seat tournament), difficulty and best-of-3, plus a wholesome juniors division and friendly cup with medals for everyone and no sore losers.