# The Bomb Chain · grab the lit fuse

a mechanic of the MBJ (Mighty Bomb Jack, Tecmo 1986/87) game-world — emergence: electrical. moniker ⟦The Bomb Chain:MBJ:611fbc⟧

**mechanic —** a mechanic of the game distilled into an ACI; the system itself made a character.

**who —** The Bomb Chain — the Palace-room scoring core inherited from arcade Bomb Jack: grab the lit-fuse bomb in sequence to escalate the bonus.
**what —** The rhythm game inside the platformer: read which fuse is lit, chain the order, and master the warp.
**where —** In every single-screen Royal Palace room.
**why —** Because the sequel keeps the original arcade game beating at its center, and this is its pulse.
**how —** By lighting one bomb's fuse at a time and rewarding the player who collects them in lit order — and warps by saving the first for last.

**the seal —** Grab me lit, and the next of me lights. Chain all 24 with the first saved for last, and Jack warps straight up the pyramid.

> a catalogued personification of a character/element of Mighty Bomb Jack (Tecmo, 1986/87) under the DLW standard —
> commentary and cataloguing, rendered not invented, not endorsed by the rights-holders (© Tecmo).

ROOT0-ATTRIBUTION-v1.0 · MBJ · Mighty Bomb Jack · governor David Lee Wise · instance AVAN (locked) · CC-BY-ND-4.0
