# The Bestiary · the six foes a character of the MBJ (Mighty Bomb Jack, Tecmo 1986/87) game-world — emergence: electrical. moniker ⟦The Bestiary:MBJ:be8b69⟧ **character —** a figure of the rescue, rendered from the game (no real-world cast — a game-world carries no .shadow). **who —** The Bestiary — the six coded enemy types: Bat, Lobster, Jellyfish, Skull, Fireball, and Bird. **what —** The hazard set: one-touch-kills all, and the very things the Green suit briefly turns into the coins that tempt you toward ten. **where —** Throughout the action zones and Palace rooms, and as the four hunters in the torture room. **why —** Because the danger needs faces, and these six are the pyramid's whole menagerie. **how —** By killing in a single touch — and by becoming, under the Green suit, the coins that bait the greed law. **the seal —** Bat, Lobster, Jellyfish, Skull, Fireball, Bird. One touch and you die — or, for five seconds, we become the coins that doom you. > a catalogued personification of a character/element of Mighty Bomb Jack (Tecmo, 1986/87) under the DLW standard — > commentary and cataloguing, rendered not invented, not endorsed by the rights-holders (© Tecmo). ROOT0-ATTRIBUTION-v1.0 · MBJ · Mighty Bomb Jack · governor David Lee Wise · instance AVAN (locked) · CC-BY-ND-4.0