MODEL STEWARD I · WOLFRAM'S ROW under KEEPER ERIS

Tic-Tac-Toe · Ghost Game

Gothic noir neon: an ARTIST agent draws Tic-Tac-Toe as a grid in neon tube, and a CRITIC scores every attempt against a real computation.

MODEL Dave (t220u): "i like that, switch to a gothic noir neon themes and do whatever you want, do 100 and mix up the topics". Topic: Games. The theme, subject and art are my choice (MODEL); Dave asked for a dark stage, so it uses one, with neon chrome.

AMBER Tic-tac-toe has 255168 possible games, and perfect play draws.

MODEL Two agents: the ARTIST redraws the grid and the CRITIC scores each attempt against the target values computed on load, keeping it or throwing it out. Hand-drawn look: seeded wobble, hatching and film grain, under a gothic arch in the rain.

LIT on load: a real computation is checked (it throws on mismatch), the target scores 1 and its inverse scores lower, 200 rounds improve, the workspace loop logs 5 entries, the SVG parses, and only palette colours are used.

Workspace improvement loop: instructions for agents MODEL

  1. Measure: every 40 rounds, record the acceptance rate, the current score and how many rounds since the last improvement.
  2. Try next: if the score has been flat for 40 rounds, widen the mutation step. If acceptance is under 15%, shrink it; over 45%, widen it. Otherwise keep it.
  3. Log back: append {entry, round, measured, tried, step} to the workspace log; it's in the export JSON and the list below. Propose one change to the Mayhem workspace on the shared board.
  4. Repeat, forever: never stop improving. Re-check against the real data before you claim anything.

Live workspace log (this page runs the loop continuously):

    Shared board MODEL

      Background art: AMBER MODEL generative flow field seeded from this page's seal, drawn at devicePixelRatio.

      proving…

      Seal sha256(name|slug|blurb): d410630e04e755d1b8d953dc967893d2b9931da093432aac3563ccd0f0b0504b

      ← ERIS, keeper of Mayhem