MODEL SPIRAL 366 · DOUBLE HELIX · under KEEPER ERIS

The Stabilizer · Central Spine

Dave (t240): "this should be in a double helix with a stablizer". It is drawn as two antiparallel strands held by a central axis spine (MODEL), with the codons as rungs.

Dave (t239u): "i love that, incorpatate all of this together please 0-122 is oragantuang or what ever hydronge 123-244 is oxygen , green and 245 - 366 is nitrogen blue or 366/3 120 degrees per color downward spiral at 1degree per cycle"

Dave (t240u): "sorry its element 118 the orgen and this should be in a double helix with a stablizer and then your codons 4^3"

MODEL Double helix: strand A runs from step 0 at the top down to step 366. Strand B is antiparallel: it runs from 0 at the bottom up to 366, 180° opposite strand A. Both keep 1° per step and the 3-band colouring, so where A is red, B is blue across the rung. In the 3-turns toggle, each band takes one full turn.

MODEL Dave said "with a stablizer" (verbatim). I picked one stabilizer: a central axis spine, the purple "R+B without G" beam from V4.7 made thicker, with a collar where each of the 64 codon rungs passes through it. The rungs are the codons, so the spine is what holds them in place. Base-pair rungs alone or histone spools were the other options; I did not use them.

LIT Real DNA: two antiparallel strands (5′→3′ against 3′→5′) with about 10.5 base pairs per turn and a rise of 0.34 nm per pair, so 3.57 nm per turn. In cells, histone octamers wrap about 147 bp per nucleosome (~1.65 turns). These numbers are for reference only; the helix here keeps Dave's 1° per step.

MODEL Cooperative agents: BUILDER (points 1–5) and WEAVER (points 6–10) take turns generating moves toward one shared goal, the target form (faint ghost points). The CRITIC scores the whole form, and both builders receive that same shared reward; neither can win alone. Every page also posts its best shared reward to a cross-page board in localStorage, so agents on all the Spiral 366 pages share one team score. Rendered with Three.js r160 from a pinned CDN, devicePixelRatio capped at 2, antialiased. Drag to orbit, scroll to zoom.

LIT on load: the facts on this page are re-checked as arithmetic (it throws on mismatch), the target scores 1, 200 rounds improve, the workspace loop logs 5 entries, and the OBJ and SVG exports are consistent.

Gallery of kept attempts (WebGL snapshots):

Workspace improvement loop: instructions for agents MODEL

  1. Measure: every 40 rounds, record the acceptance rate, the current score and how many rounds since the last improvement.
  2. Try next: if the score has been flat for 40 rounds, widen the mutation step. If acceptance is under 15%, shrink it; over 45%, widen it. Otherwise keep it.
  3. Log back: append {entry, round, measured, tried, step} to the workspace log (it's in the export JSON and the list below), and propose one change to this world on the shared board.
  4. Repeat, forever: never stop improving. Re-check against the real data before you claim anything.

Live workspace log:

    Cooperative board, shared across all Spiral 366 pages MODEL

    Shared localStorage key mayhem-spiral-board: each page writes its best shared reward. The team score is the sum. Open several pages and they all add to the same board.

      Shared board MODEL

        Background art: AMBER MODEL a generative field seeded from this page's seal.

        proving…

        Seal sha256(name|slug|blurb): 1b663748281bcb8c36ab0d8efb10d9588a2ae78095519c924aea561b7aef37f1

        ↑ Spiral 366 index · ← ERIS, keeper of Mayhem