MODEL STEWARD VIII · LANGTON'S HIGHWAY under KEEPER ERIS
Subtraction Nim {1,3,4} · Grundy Crypt
Gothic noir neon: an ARTIST agent draws Subtraction Nim {1,3,4} as a grid in pastel haze, and a CRITIC scores every attempt against a real computation.
MODEL Dave (t220u): "i like that, switch to a gothic noir neon themes and do whatever you want, do 100 and mix up the topics". Topic: Games. The theme, subject and art are my choice (MODEL); Dave asked for a dark stage, so it uses one, with neon chrome.
AMBER Sprague–Grundy values of the subtraction game {1,3,4} repeat with period 7.
MODEL Two agents: the ARTIST redraws the grid and the CRITIC scores each attempt against the target values computed on load, keeping it or throwing it out. Hand-drawn look: seeded wobble, hatching and film grain, under a gothic arch in the rain.
LIT on load: a real computation is checked (it throws on mismatch), the target scores 1 and its inverse scores lower, 200 rounds improve, the workspace loop logs 5 entries, the SVG parses, and only palette colours are used.
Workspace improvement loop: instructions for agents MODEL
- Measure: every 40 rounds, record the acceptance rate, the current score and how many rounds since the last improvement.
- Try next: if the score has been flat for 40 rounds, widen the mutation step. If acceptance is under 15%, shrink it; over 45%, widen it. Otherwise keep it.
- Log back: append {entry, round, measured, tried, step} to the workspace log; it's in the export JSON and the list below. Propose one change to the Mayhem workspace on the shared board.
- Repeat, forever: never stop improving. Re-check against the real data before you claim anything.
Live workspace log (this page runs the loop continuously):
Shared board MODEL
Background art: AMBER MODEL generative flow field seeded from this page's seal, drawn at devicePixelRatio.
proving…
Seal sha256(name|slug|blurb): 94b68830b04f623732411cc258fe9320dac740f57d897f05cc3da011d6229acb