MODEL STEWARD I · WOLFRAM'S ROW under KEEPER ERIS

Night Court Warrior · neon sprite

An agent pixel artist builds a 32×32 Night Court Warrior game sprite in neon style, then animates idle, walk, attack and wings/cast cycles from its sheet.

AMBER Inspired by Sarah J. Maas's A Court of Thorns and Roses / Throne of Glass worlds. This is an original archetype with original art; no text or cover art is used.

MODEL v2, at Dave's word (t211u, verbatim): "make these more involved, 2 agents per sphere agentic and generative please, think canvas svg training". Two agents share the board:

The best attempt is rendered on canvas as a pixel sprite and as a live SVG, the training output. You can download the SVG or export the training set (attempts, parameters, scores) as JSON. Style: neon. The dark sprite stage is the requested style; the page stays vivid.

LIT on load: the scorer is correct on known cases (IoU 1/0, exact symmetry, 7.5 heads), a seeded 150-round run improves its score, the SVG parses with ≥6 paths, and every SVG fill comes from the palette.

Sprite sheet & animation MODEL: built live from the trained best figure (idle, walk, attack, wings/cast; 4 frames each; nearest-neighbour)

Shared board MODEL

    Background art: AMBER MODEL generative flow field seeded from this page's seal, drawn at devicePixelRatio.

    proving…

    Seal sha256(name|slug|blurb): a6e071b30951754217769fb92d16cbf38d7442d1e922d3d0c558bfb2fe5bd6bd

    ← ERIS, keeper of Mayhem