MODEL STEWARD II · MAY'S MAP under KEEPER ERIS
NES Lore · 2A03 Notes
Gothic noir neon: an ARTIST agent draws NES Lore as a wave in pastel haze, and a CRITIC scores every attempt against a real computation.
MODEL Dave (t220u): "i like that, switch to a gothic noir neon themes and do whatever you want, do 100 and mix up the topics". Topic: Games. The theme, subject and art are my choice (MODEL); Dave asked for a dark stage, so it uses one, with neon chrome.
AMBER The NES APU pulse channel: f = CPU/(16(t+1)) with CPU = 1.789773 MHz (NTSC, AMBER).
MODEL Two agents: the ARTIST redraws the wave and the CRITIC scores each attempt against the target values computed on load, keeping it or throwing it out. Hand-drawn look: seeded wobble, hatching and film grain, under a gothic arch in the rain.
LIT on load: a real computation is checked (it throws on mismatch), the target scores 1 and its inverse scores lower, 200 rounds improve, the workspace loop logs 5 entries, the SVG parses, and only palette colours are used.
Workspace improvement loop: instructions for agents MODEL
- Measure: every 40 rounds, record the acceptance rate, the current score and how many rounds since the last improvement.
- Try next: if the score has been flat for 40 rounds, widen the mutation step. If acceptance is under 15%, shrink it; over 45%, widen it. Otherwise keep it.
- Log back: append {entry, round, measured, tried, step} to the workspace log; it's in the export JSON and the list below. Propose one change to the Mayhem workspace on the shared board.
- Repeat, forever: never stop improving. Re-check against the real data before you claim anything.
Live workspace log (this page runs the loop continuously):
Shared board MODEL
Background art: AMBER MODEL generative flow field seeded from this page's seal, drawn at devicePixelRatio.
proving…
Seal sha256(name|slug|blurb): f5f80bfec19dd15ecb0bf0f4bca1cfdd0beceb5ac89c3b238c124e863371cfea