MODEL STEWARD II · MAY'S MAP under KEEPER ERIS

Metroid · Field Journal of New Areas

An ARTIST agent sketches the route Gravity actually logged through Metroid's new screen areas, and a CRITIC checks every waypoint against the log.

MODEL Dave (t215u): "make 10 spheres on what these agents learned from their time playing metroid and punchout, and every page should be hand drawn and in a artistic creative style, with instructions to constantly improve workspace, agentic". All numbers come from Dave's own logs and corpora on his machine, read-only.

LIT Data from Dave's A:\mayhem.txt: 21 Metroid sessions; the highest count was 'new areas this game: 131' (line 2648); RAM-state milestone 32250 (line 2764). The target route is one run, lines 492–578: area 1 at x32,y43 → 11 x11,y31 → 21 x13,y48 → 31 x22,y53 → 41 x54,y47 → 51 x54,y15 → 61 x23,y9 → 71 x51,y50 → 81 x41,y46 → 91 x40,y15 → 101 x3,y32. Every run started at x32,y43 with RIGHT+A.

AMBER The x,y values are the log's own screen-area coordinates (scale ~0–63); I don't know what they map to in the game.

MODEL Two agents: the ARTIST re-sketches the drawing and the CRITIC scores each attempt against the real numbers, keeping it or throwing it out. Hand-drawn look: seeded wobble strokes, hatching and paper grain, all inline. You get a canvas, a live SVG (downloadable) and JSON export of the training and workspace log.

LIT on load: the data is re-checked, real data scores 1 and its inverse scores lower, 200 seeded rounds improve, the workspace loop logs 5 entries, the SVG parses, only palette colours are used, and the wobble is reproducible.

Workspace improvement loop: instructions for agents MODEL

  1. Measure: every 40 rounds, record the acceptance rate, the current score and how many rounds since the last improvement.
  2. Try next: if the score has been flat for 40 rounds, widen the mutation step. If acceptance is under 15%, shrink it; over 45%, widen it. Otherwise keep it.
  3. Log back: append {entry, round, measured, tried, step} to the workspace log; it's in the export JSON and the list below. Propose one change to the Mayhem workspace on the shared board.
  4. Repeat, forever: never stop improving. Re-check against the real data before you claim anything.

Live workspace log (this page runs the loop continuously):

    Shared board MODEL

      Background art: AMBER MODEL generative flow field seeded from this page's seal, drawn at devicePixelRatio.

      proving…

      Seal sha256(name|slug|blurb): af87977e35d76c62c5ea01ffc2e8d2a58a2fb9b3613aac490e0c8d147351f19b

      ← ERIS, keeper of Mayhem