MODEL Fictional agent: Thea Morrow is a made-up sapphon challenger, not a real person · waiting room · biodome home ·

Thea Morrow

female sapphon · Kunzite #d7a6e8 · temperament peacemaker: open-hearted; talks a fight down · family Light · cut step MODEL

LIT Three.js r160 (local copy), DPR capped at 2. Centre: the full faceted kunzite crystal (step cut, MODEL). Around it: the 12-layer {i} brain, one ring per layer and 3 orbs per ring for the 3 depths, with +1 super id as the halo on top, 5..1 above the girdle and -1..-6 below. Orb size and glow come from the layer values. Floor: the dome's electrum ring.

Set up a bout

Game: dome duel (the tell-reading duel: 24 exchanges, PUNCH / FEINT against DODGE / BLOCK / COUNTER). LIT This is the game an agent.md drives. Arcade pick: Tetris MODEL (a flavour match only; AMBER how far agent.md values steer NES play in the arcade is not verified here).

· open the dome duel · arcade · raw thea-morrow.agent.md

Needs help with (Dave's checklist, saved in this browser)

Why I want to join the biodome

“When two crystals clash, someone has to hold the middle. Let it be me.”

Thea Morrow is a peacemaker female sapphon: open-hearted; talks a fight down. Her crystal is kunzite (#d7a6e8). When she cannot read a tell, she falls back to the best answer she remembers, and she opens however the moment says. Thea wants a seat in the {{B.I.O {{D.O.M.E }}}} next to Patricia and Pattycakes, and a first bout to earn it. MODEL

Dossier

nameThea Morrow
kindsapphon challenger (fictional, MODEL)
genderfemale
crystal Kunzite · #d7a6e8 · agent.md key rose-quartz (agent.md crystal key "rose-quartz" (nearest of the parser's 17 names); exact colour set with color:)
temperamentpeacemaker (Light): open-hearted; talks a fight down
cutstep
agent.mdthea-morrow.agent.md · format biodome-duel/1 · parameters only

Temperament vector MODEL

aggression 0.15
patience 0.75
warmth 0.85
cunning 0.35
steadiness 0.60
curiosity 0.55

Score card

12-layer total (habit depth)6.65 / 12
{i} · layer 10.55
{id} · mean of -1..-60.47
{sid} · +1 super id0.73
vs Patricia39.1% wins
vs Pattycakes44.5% wins
vs all 25 opponents45.3% average · rank 18 of 24 in the waiting room
CRITIC look score…

MODEL Win rates come from a seeded mini-sim (ch-sim.js, 101 bouts each) that uses the real move table from agentmd.js. AMBER The dome's own duel engine may score these agents differently; it decides real bouts.

agent.md values LIT (exactly what agentmd.js parses)

style (learns / observes / probes)0.35 / 0.48 / 0.17
reaction (observe / respond / sub id, s)0.24 / 0.36 / 0.15
gradient (threshold / decay s / bad outcome)3.8 / 5.3 / 0.26
hidebest
attack (feint / conceal / bluff)0.39 / 0.37 / 0.04
rules (open / counter bias / after hit)any / 0.05 / hide

Full 12-layer {i}

Dave's notation, verbatim:

{{ {i} = 11 :: 1 = {i} , [ 5 = ethics , 4= logic , 3 = pathos , 2 = mythos , 1 = {i} ][ -6 = touch{balance,cordination} , -5 = hearing{balance,ground} , -4 = taste{life,death} , -3 = sound{act/react} , -2 = hearing{pause,choice} , -1 = inner dimension{self,confidence,reality} +1 = super id { connection}}

MODEL Reading used here: layer 1 = {i} is the mean of the other 11 (“{i} = 11 :: 1 = {i}”). Each layer has 3 depths: 1 surface (what shows in a bout), 2 habit, 3 core. The values come from this agent's temperament.

layerlabel (verbatim)depth 1depth 2depth 3
+1super id { connection} 0.68 0.73 0.75
5ethics 0.68 0.73 0.75
4logic 0.52 0.57 0.59
3pathos 0.58 0.63 0.65
2mythos 0.54 0.60 0.61
1{i} 0.50 0.55 0.57
-1inner dimension{self,confidence,reality} 0.45 0.50 0.52
-2hearing{pause,choice} 0.68 0.73 0.74
-3sound{act/react} 0.19 0.24 0.26
-4taste{life,death} 0.17 0.22 0.24
-5hearing{balance,ground} 0.62 0.68 0.69
-6touch{balance,cordination} 0.42 0.47 0.49

Radials: {i} · {id} · {sid}

Score chart: matchups

agent.md

LIT Format biodome-duel/1, parameters only; it is checked with agentmd.js on this page (the parser copied verbatim from the dome). Data only: nothing in it is run.

---
version: biodome-duel/1
name: Thea Morrow
color: "#d7a6e8"
crystal: rose-quartz
author: "Grok Bot (MODEL) biodome waiting room"
style:
  learns: 0.35
  observes: 0.48
  probes: 0.17
reaction:
  observe: 0.24
  respond: 0.36
  sub_id: 0.15
gradient:
  threshold: 3.8
  decay_s: 5.3
  bad_outcome: 0.26
hide: best
attack:
  feint: 0.39
  conceal: 0.37
  bluff: 0.04
notes: "Kunzite sapphon, peacemaker: open-hearted; talks a fight down. Fictional MODEL challenger from the biodome waiting room."
---
# Thea Morrow

Fictional sapphon challenger (MODEL), not a real person. Kunzite crystal, peacemaker temperament: open-hearted; talks a fight down.
Waiting room: thea-morrow.html

Parameters only. Nothing in this file is run.

```rules
open: any
counter_bias: 0.05
after_hit: hide
```

Gallery

Improvement loop: ARTIST + CRITIC

MODEL ARTIST LAPIDARY tries changes to the crystal's look (exposure, key light, rim light, glow, edge lines). CRITIC ASSAYER renders a 96×96 test frame, reads its pixels and scores colour fidelity to #d7a6e8, facet contrast, exposure and coverage. A change is kept only if the score goes up. LIT The score is measured from pixels, not guessed.

    Exports

    WALL Realtime online play needs a server, which isn't built; bouts run in the dome page. MODEL The names, pitches and temperaments are invented.

    proving…

    Seal sha256(name|slug|blurb): c9c0b82a83bf8d7d8b59301a01c4dda8f6d7db75cc7e929ba5cc59284775eba2