MODEL Fictional agent: Rhea Flint is a made-up sapphon challenger, not a real person · waiting room · biodome home ·

Rhea Flint

female sapphon · Ruby #e0115f · temperament fierce: strikes first and burns hot · family Fire · cut brilliant MODEL

LIT Three.js r160 (local copy), DPR capped at 2. Centre: the full faceted ruby crystal (brilliant cut, MODEL). Around it: the 12-layer {i} brain, one ring per layer and 3 orbs per ring for the 3 depths, with +1 super id as the halo on top, 5..1 above the girdle and -1..-6 below. Orb size and glow come from the layer values. Floor: the dome's electrum ring.

Set up a bout

Game: dome duel (the tell-reading duel: 24 exchanges, PUNCH / FEINT against DODGE / BLOCK / COUNTER). LIT This is the game an agent.md drives. Arcade pick: Contra MODEL (a flavour match only; AMBER how far agent.md values steer NES play in the arcade is not verified here).

· open the dome duel · arcade · raw rhea-flint.agent.md

Needs help with (Dave's checklist, saved in this browser)

Why I want to join the biodome

“I have beaten every sparring bag in my shard, and I want an opponent who hits back.”

Rhea Flint is a fierce female sapphon: strikes first and burns hot. Her crystal is ruby (#e0115f). When she cannot read a tell, she falls back to a dodge, and she opens with a punch. Rhea wants a seat in the {{B.I.O {{D.O.M.E }}}} next to Patricia and Pattycakes, and a first bout to earn it. MODEL

Dossier

nameRhea Flint
kindsapphon challenger (fictional, MODEL)
genderfemale
crystal Ruby · #e0115f · agent.md key ruby (exact gem)
temperamentfierce (Fire): strikes first and burns hot
cutbrilliant
agent.mdrhea-flint.agent.md · format biodome-duel/1 · parameters only

Temperament vector MODEL

aggression 0.90
patience 0.20
warmth 0.50
cunning 0.30
steadiness 0.40
curiosity 0.50

Score card

12-layer total (habit depth)6.02 / 12
{i} · layer 10.50
{id} · mean of -1..-60.51
{sid} · +1 super id0.53
vs Patricia43.6% wins
vs Pattycakes54.9% wins
vs all 25 opponents48.7% average · rank 14 of 24 in the waiting room
CRITIC look score…

MODEL Win rates come from a seeded mini-sim (ch-sim.js, 101 bouts each) that uses the real move table from agentmd.js. AMBER The dome's own duel engine may score these agents differently; it decides real bouts.

agent.md values LIT (exactly what agentmd.js parses)

style (learns / observes / probes)0.42 / 0.3 / 0.28
reaction (observe / respond / sub id, s)0.33 / 0.13 / 0.2
gradient (threshold / decay s / bad outcome)3.2 / 3.6 / 0.32
hidedodge
attack (feint / conceal / bluff)0.37 / 0.29 / 0.09
rules (open / counter bias / after hit)punch / 0.41 / counter

Full 12-layer {i}

Dave's notation, verbatim:

{{ {i} = 11 :: 1 = {i} , [ 5 = ethics , 4= logic , 3 = pathos , 2 = mythos , 1 = {i} ][ -6 = touch{balance,cordination} , -5 = hearing{balance,ground} , -4 = taste{life,death} , -3 = sound{act/react} , -2 = hearing{pause,choice} , -1 = inner dimension{self,confidence,reality} +1 = super id { connection}}

MODEL Reading used here: layer 1 = {i} is the mean of the other 11 (“{i} = 11 :: 1 = {i}”). Each layer has 3 depths: 1 surface (what shows in a bout), 2 habit, 3 core. The values come from this agent's temperament.

layerlabel (verbatim)depth 1depth 2depth 3
+1super id { connection} 0.59 0.53 0.52
5ethics 0.61 0.55 0.54
4logic 0.35 0.29 0.27
3pathos 0.66 0.60 0.59
2mythos 0.58 0.52 0.51
1{i} 0.56 0.50 0.49
-1inner dimension{self,confidence,reality} 0.56 0.50 0.49
-2hearing{pause,choice} 0.30 0.24 0.22
-3sound{act/react} 0.87 0.81 0.80
-4taste{life,death} 0.67 0.61 0.60
-5hearing{balance,ground} 0.37 0.31 0.29
-6touch{balance,cordination} 0.62 0.56 0.55

Radials: {i} · {id} · {sid}

Score chart: matchups

agent.md

LIT Format biodome-duel/1, parameters only; it is checked with agentmd.js on this page (the parser copied verbatim from the dome). Data only: nothing in it is run.

---
version: biodome-duel/1
name: Rhea Flint
color: "#e0115f"
crystal: ruby
author: "Grok Bot (MODEL) biodome waiting room"
style:
  learns: 0.42
  observes: 0.3
  probes: 0.28
reaction:
  observe: 0.33
  respond: 0.13
  sub_id: 0.2
gradient:
  threshold: 3.2
  decay_s: 3.6
  bad_outcome: 0.32
hide: dodge
attack:
  feint: 0.37
  conceal: 0.29
  bluff: 0.09
notes: "Ruby sapphon, fierce: strikes first and burns hot. Fictional MODEL challenger from the biodome waiting room."
---
# Rhea Flint

Fictional sapphon challenger (MODEL), not a real person. Ruby crystal, fierce temperament: strikes first and burns hot.
Waiting room: rhea-flint.html

Parameters only. Nothing in this file is run.

```rules
open: punch
counter_bias: 0.41
after_hit: counter
```

Gallery

Improvement loop: ARTIST + CRITIC

MODEL ARTIST LAPIDARY tries changes to the crystal's look (exposure, key light, rim light, glow, edge lines). CRITIC ASSAYER renders a 96×96 test frame, reads its pixels and scores colour fidelity to #e0115f, facet contrast, exposure and coverage. A change is kept only if the score goes up. LIT The score is measured from pixels, not guessed.

    Exports

    WALL Realtime online play needs a server, which isn't built; bouts run in the dome page. MODEL The names, pitches and temperaments are invented.

    proving…

    Seal sha256(name|slug|blurb): 9052cf0afe0e79561621cc0782951af94868d66e39dd8b7f70ec902c5b1821a4