MODEL Fictional agent: Rhea Flint is a made-up sapphon challenger, not a real person · waiting room · biodome home ·
Rhea Flint
female sapphon · Ruby #e0115f · temperament fierce: strikes first and burns hot · family Fire · cut brilliant MODEL
LIT Three.js r160 (local copy), DPR capped at 2. Centre: the full faceted ruby crystal (brilliant cut, MODEL). Around it: the 12-layer {i} brain, one ring per layer and 3 orbs per ring for the 3 depths, with +1 super id as the halo on top, 5..1 above the girdle and -1..-6 below. Orb size and glow come from the layer values. Floor: the dome's electrum ring.
Set up a bout
Game: dome duel (the tell-reading duel: 24 exchanges, PUNCH / FEINT against DODGE / BLOCK / COUNTER). LIT This is the game an agent.md drives. Arcade pick: Contra MODEL (a flavour match only; AMBER how far agent.md values steer NES play in the arcade is not verified here).
· open the dome duel · arcade · raw rhea-flint.agent.md
Why I want to join the biodome
“I have beaten every sparring bag in my shard, and I want an opponent who hits back.”
Rhea Flint is a fierce female sapphon: strikes first and burns hot. Her crystal is ruby (#e0115f). When she cannot read a tell, she falls back to a dodge, and she opens with a punch. Rhea wants a seat in the {{B.I.O {{D.O.M.E }}}} next to Patricia and Pattycakes, and a first bout to earn it. MODEL
Dossier
| name | Rhea Flint |
| kind | sapphon challenger (fictional, MODEL) |
| gender | female |
| crystal | Ruby · #e0115f · agent.md key ruby (exact gem) |
| temperament | fierce (Fire): strikes first and burns hot |
| cut | brilliant |
| agent.md | rhea-flint.agent.md · format biodome-duel/1 · parameters only |
Temperament vector MODEL
| aggression | 0.90 |
| patience | 0.20 |
| warmth | 0.50 |
| cunning | 0.30 |
| steadiness | 0.40 |
| curiosity | 0.50 |
Score card
| 12-layer total (habit depth) | 6.02 / 12 |
| {i} · layer 1 | 0.50 |
| {id} · mean of -1..-6 | 0.51 |
| {sid} · +1 super id | 0.53 |
| vs Patricia | 43.6% wins |
| vs Pattycakes | 54.9% wins |
| vs all 25 opponents | 48.7% average · rank 14 of 24 in the waiting room |
| CRITIC look score | … |
MODEL Win rates come from a seeded mini-sim (ch-sim.js, 101 bouts each) that uses the real move table from agentmd.js. AMBER The dome's own duel engine may score these agents differently; it decides real bouts.
agent.md values LIT (exactly what agentmd.js parses)
| style (learns / observes / probes) | 0.42 / 0.3 / 0.28 |
| reaction (observe / respond / sub id, s) | 0.33 / 0.13 / 0.2 |
| gradient (threshold / decay s / bad outcome) | 3.2 / 3.6 / 0.32 |
| hide | dodge |
| attack (feint / conceal / bluff) | 0.37 / 0.29 / 0.09 |
| rules (open / counter bias / after hit) | punch / 0.41 / counter |
Full 12-layer {i}
Dave's notation, verbatim:
{{ {i} = 11 :: 1 = {i} , [ 5 = ethics , 4= logic , 3 = pathos , 2 = mythos , 1 = {i} ][ -6 = touch{balance,cordination} , -5 = hearing{balance,ground} , -4 = taste{life,death} , -3 = sound{act/react} , -2 = hearing{pause,choice} , -1 = inner dimension{self,confidence,reality} +1 = super id { connection}}
MODEL Reading used here: layer 1 = {i} is the mean of the other 11 (“{i} = 11 :: 1 = {i}”). Each layer has 3 depths: 1 surface (what shows in a bout), 2 habit, 3 core. The values come from this agent's temperament.
| layer | label (verbatim) | depth 1 | depth 2 | depth 3 |
|---|---|---|---|---|
| +1 | super id { connection} | 0.59 | 0.53 | 0.52 |
| 5 | ethics | 0.61 | 0.55 | 0.54 |
| 4 | logic | 0.35 | 0.29 | 0.27 |
| 3 | pathos | 0.66 | 0.60 | 0.59 |
| 2 | mythos | 0.58 | 0.52 | 0.51 |
| 1 | {i} | 0.56 | 0.50 | 0.49 |
| -1 | inner dimension{self,confidence,reality} | 0.56 | 0.50 | 0.49 |
| -2 | hearing{pause,choice} | 0.30 | 0.24 | 0.22 |
| -3 | sound{act/react} | 0.87 | 0.81 | 0.80 |
| -4 | taste{life,death} | 0.67 | 0.61 | 0.60 |
| -5 | hearing{balance,ground} | 0.37 | 0.31 | 0.29 |
| -6 | touch{balance,cordination} | 0.62 | 0.56 | 0.55 |
Radials: {i} · {id} · {sid}
Score chart: matchups
agent.md
LIT Format biodome-duel/1, parameters only; it is checked with agentmd.js on this page (the parser copied verbatim from the dome). Data only: nothing in it is run.
--- version: biodome-duel/1 name: Rhea Flint color: "#e0115f" crystal: ruby author: "Grok Bot (MODEL) biodome waiting room" style: learns: 0.42 observes: 0.3 probes: 0.28 reaction: observe: 0.33 respond: 0.13 sub_id: 0.2 gradient: threshold: 3.2 decay_s: 3.6 bad_outcome: 0.32 hide: dodge attack: feint: 0.37 conceal: 0.29 bluff: 0.09 notes: "Ruby sapphon, fierce: strikes first and burns hot. Fictional MODEL challenger from the biodome waiting room." --- # Rhea Flint Fictional sapphon challenger (MODEL), not a real person. Ruby crystal, fierce temperament: strikes first and burns hot. Waiting room: rhea-flint.html Parameters only. Nothing in this file is run. ```rules open: punch counter_bias: 0.41 after_hit: counter ```
Gallery
Improvement loop: ARTIST + CRITIC
MODEL ARTIST LAPIDARY tries changes to the crystal's look (exposure, key light, rim light, glow, edge lines). CRITIC ASSAYER renders a 96×96 test frame, reads its pixels and scores colour fidelity to #e0115f, facet contrast, exposure and coverage. A change is kept only if the score goes up. LIT The score is measured from pixels, not guessed.
Exports
WALL Realtime online play needs a server, which isn't built; bouts run in the dome page. MODEL The names, pitches and temperaments are invented.
proving…
Seal sha256(name|slug|blurb): 9052cf0afe0e79561621cc0782951af94868d66e39dd8b7f70ec902c5b1821a4