MODEL Fictional agent: Rafe Cinder is a made-up sapphon challenger, not a real person · waiting room · biodome home ·

Rafe Cinder

male sapphon · Carnelian #c8512a · temperament bold: impulsive courage, loud about it · family Fire · cut cab MODEL

LIT Three.js r160 (local copy), DPR capped at 2. Centre: the full faceted carnelian crystal (cab cut, MODEL). Around it: the 12-layer {i} brain, one ring per layer and 3 orbs per ring for the 3 depths, with +1 super id as the halo on top, 5..1 above the girdle and -1..-6 below. Orb size and glow come from the layer values. Floor: the dome's electrum ring.

Set up a bout

Game: dome duel (the tell-reading duel: 24 exchanges, PUNCH / FEINT against DODGE / BLOCK / COUNTER). LIT This is the game an agent.md drives. Arcade pick: Mike Tyson's Punch-Out!! / Punch-Out!! MODEL (a flavour match only; AMBER how far agent.md values steer NES play in the arcade is not verified here).

· open the dome duel · arcade · raw rafe-cinder.agent.md

Needs help with (Dave's checklist, saved in this browser)

Why I want to join the biodome

“I would rather lose loudly in the dome than win quietly out here.”

Rafe Cinder is a bold male sapphon: impulsive courage, loud about it. His crystal is carnelian (#c8512a). When he cannot read a tell, he falls back to a dodge, and he opens with a punch. Rafe wants a seat in the {{B.I.O {{D.O.M.E }}}} next to Patricia and Pattycakes, and a first bout to earn it. MODEL

Dossier

nameRafe Cinder
kindsapphon challenger (fictional, MODEL)
gendermale
crystal Carnelian · #c8512a · agent.md key garnet (agent.md crystal key "garnet" (nearest of the parser's 17 names); exact colour set with color:)
temperamentbold (Fire): impulsive courage, loud about it
cutcab
agent.mdrafe-cinder.agent.md · format biodome-duel/1 · parameters only

Temperament vector MODEL

aggression 0.85
patience 0.15
warmth 0.60
cunning 0.20
steadiness 0.30
curiosity 0.70

Score card

12-layer total (habit depth)6.15 / 12
{i} · layer 10.51
{id} · mean of -1..-60.47
{sid} · +1 super id0.66
vs Patricia50.5% wins
vs Pattycakes43.6% wins
vs all 25 opponents48.7% average · rank 13 of 24 in the waiting room
CRITIC look score…

MODEL Win rates come from a seeded mini-sim (ch-sim.js, 101 bouts each) that uses the real move table from agentmd.js. AMBER The dome's own duel engine may score these agents differently; it decides real bouts.

agent.md values LIT (exactly what agentmd.js parses)

style (learns / observes / probes)0.48 / 0.26 / 0.26
reaction (observe / respond / sub id, s)0.31 / 0.15 / 0.23
gradient (threshold / decay s / bad outcome)2.9 / 2.9 / 0.39
hidedodge
attack (feint / conceal / bluff)0.31 / 0.23 / 0.06
rules (open / counter bias / after hit)punch / 0.36 / counter

Full 12-layer {i}

Dave's notation, verbatim:

{{ {i} = 11 :: 1 = {i} , [ 5 = ethics , 4= logic , 3 = pathos , 2 = mythos , 1 = {i} ][ -6 = touch{balance,cordination} , -5 = hearing{balance,ground} , -4 = taste{life,death} , -3 = sound{act/react} , -2 = hearing{pause,choice} , -1 = inner dimension{self,confidence,reality} +1 = super id { connection}}

MODEL Reading used here: layer 1 = {i} is the mean of the other 11 (“{i} = 11 :: 1 = {i}”). Each layer has 3 depths: 1 surface (what shows in a bout), 2 habit, 3 core. The values come from this agent's temperament.

layerlabel (verbatim)depth 1depth 2depth 3
+1super id { connection} 0.71 0.66 0.63
5ethics 0.66 0.61 0.58
4logic 0.26 0.21 0.18
3pathos 0.73 0.68 0.65
2mythos 0.73 0.68 0.65
1{i} 0.57 0.51 0.48
-1inner dimension{self,confidence,reality} 0.48 0.43 0.40
-2hearing{pause,choice} 0.24 0.19 0.16
-3sound{act/react} 0.88 0.83 0.80
-4taste{life,death} 0.59 0.53 0.50
-5hearing{balance,ground} 0.29 0.24 0.21
-6touch{balance,cordination} 0.63 0.58 0.55

Radials: {i} · {id} · {sid}

Score chart: matchups

agent.md

LIT Format biodome-duel/1, parameters only; it is checked with agentmd.js on this page (the parser copied verbatim from the dome). Data only: nothing in it is run.

---
version: biodome-duel/1
name: Rafe Cinder
color: "#c8512a"
crystal: garnet
author: "Grok Bot (MODEL) biodome waiting room"
style:
  learns: 0.48
  observes: 0.26
  probes: 0.26
reaction:
  observe: 0.31
  respond: 0.15
  sub_id: 0.23
gradient:
  threshold: 2.9
  decay_s: 2.9
  bad_outcome: 0.39
hide: dodge
attack:
  feint: 0.31
  conceal: 0.23
  bluff: 0.06
notes: "Carnelian sapphon, bold: impulsive courage, loud about it. Fictional MODEL challenger from the biodome waiting room."
---
# Rafe Cinder

Fictional sapphon challenger (MODEL), not a real person. Carnelian crystal, bold temperament: impulsive courage, loud about it.
Waiting room: rafe-cinder.html

Parameters only. Nothing in this file is run.

```rules
open: punch
counter_bias: 0.36
after_hit: counter
```

Gallery

Improvement loop: ARTIST + CRITIC

MODEL ARTIST LAPIDARY tries changes to the crystal's look (exposure, key light, rim light, glow, edge lines). CRITIC ASSAYER renders a 96×96 test frame, reads its pixels and scores colour fidelity to #c8512a, facet contrast, exposure and coverage. A change is kept only if the score goes up. LIT The score is measured from pixels, not guessed.

    Exports

    WALL Realtime online play needs a server, which isn't built; bouts run in the dome page. MODEL The names, pitches and temperaments are invented.

    proving…

    Seal sha256(name|slug|blurb): 3a7b396e2242c183d8396c45cc3b27a301663df54295da12c40e03060dd88474