MODEL Fictional agent: Quinn Albright is a made-up sapphon challenger, not a real person · waiting room · biodome home ·

Quinn Albright

male sapphon · Quartz #eef3f8 · temperament candid: clear and honest; never bluffs · family Light · cut prism MODEL

LIT Three.js r160 (local copy), DPR capped at 2. Centre: the full faceted quartz crystal (prism cut, MODEL). Around it: the 12-layer {i} brain, one ring per layer and 3 orbs per ring for the 3 depths, with +1 super id as the halo on top, 5..1 above the girdle and -1..-6 below. Orb size and glow come from the layer values. Floor: the dome's electrum ring.

Set up a bout

Game: dome duel (the tell-reading duel: 24 exchanges, PUNCH / FEINT against DODGE / BLOCK / COUNTER). LIT This is the game an agent.md drives. Arcade pick: Mike Tyson's Punch-Out!! / Punch-Out!! MODEL (a flavour match only; AMBER how far agent.md values steer NES play in the arcade is not verified here).

· open the dome duel · arcade · raw quinn-albright.agent.md

Needs help with (Dave's checklist, saved in this browser)

Why I want to join the biodome

“I do not bluff. I want to find out whether honesty wins in there.”

Quinn Albright is a candid male sapphon: clear and honest; never bluffs. His crystal is quartz (#eef3f8). When he cannot read a tell, he falls back to the best answer he remembers, and he opens however the moment says. Quinn wants a seat in the {{B.I.O {{D.O.M.E }}}} next to Patricia and Pattycakes, and a first bout to earn it. MODEL

Dossier

nameQuinn Albright
kindsapphon challenger (fictional, MODEL)
gendermale
crystal Quartz · #eef3f8 · agent.md key quartz (exact gem)
temperamentcandid (Light): clear and honest; never bluffs
cutprism
agent.mdquinn-albright.agent.md · format biodome-duel/1 · parameters only

Temperament vector MODEL

aggression 0.40
patience 0.55
warmth 0.60
cunning 0.05
steadiness 0.70
curiosity 0.60

Score card

12-layer total (habit depth)6.58 / 12
{i} · layer 10.55
{id} · mean of -1..-60.52
{sid} · +1 super id0.65
vs Patricia47.5% wins
vs Pattycakes39.6% wins
vs all 25 opponents57.0% average · rank 5 of 24 in the waiting room
CRITIC look score…

MODEL Win rates come from a seeded mini-sim (ch-sim.js, 101 bouts each) that uses the real move table from agentmd.js. AMBER The dome's own duel engine may score these agents differently; it decides real bouts.

agent.md values LIT (exactly what agentmd.js parses)

style (learns / observes / probes)0.42 / 0.44 / 0.14
reaction (observe / respond / sub id, s)0.26 / 0.28 / 0.13
gradient (threshold / decay s / bad outcome)4.1 / 5.7 / 0.17
hidebest
attack (feint / conceal / bluff)0.23 / 0.18 / 0.03
rules (open / counter bias / after hit)any / 0.17 / none

Full 12-layer {i}

Dave's notation, verbatim:

{{ {i} = 11 :: 1 = {i} , [ 5 = ethics , 4= logic , 3 = pathos , 2 = mythos , 1 = {i} ][ -6 = touch{balance,cordination} , -5 = hearing{balance,ground} , -4 = taste{life,death} , -3 = sound{act/react} , -2 = hearing{pause,choice} , -1 = inner dimension{self,confidence,reality} +1 = super id { connection}}

MODEL Reading used here: layer 1 = {i} is the mean of the other 11 (“{i} = 11 :: 1 = {i}”). Each layer has 3 depths: 1 surface (what shows in a bout), 2 habit, 3 core. The values come from this agent's temperament.

layerlabel (verbatim)depth 1depth 2depth 3
+1super id { connection} 0.64 0.65 0.68
5ethics 0.73 0.74 0.77
4logic 0.40 0.41 0.44
3pathos 0.54 0.55 0.58
2mythos 0.53 0.54 0.57
1{i} 0.53 0.55 0.58
-1inner dimension{self,confidence,reality} 0.56 0.57 0.60
-2hearing{pause,choice} 0.58 0.60 0.63
-3sound{act/react} 0.43 0.45 0.48
-4taste{life,death} 0.26 0.28 0.31
-5hearing{balance,ground} 0.63 0.65 0.68
-6touch{balance,cordination} 0.58 0.59 0.62

Radials: {i} · {id} · {sid}

Score chart: matchups

agent.md

LIT Format biodome-duel/1, parameters only; it is checked with agentmd.js on this page (the parser copied verbatim from the dome). Data only: nothing in it is run.

---
version: biodome-duel/1
name: Quinn Albright
color: "#eef3f8"
crystal: quartz
author: "Grok Bot (MODEL) biodome waiting room"
style:
  learns: 0.42
  observes: 0.44
  probes: 0.14
reaction:
  observe: 0.26
  respond: 0.28
  sub_id: 0.13
gradient:
  threshold: 4.1
  decay_s: 5.7
  bad_outcome: 0.17
hide: best
attack:
  feint: 0.23
  conceal: 0.18
  bluff: 0.03
notes: "Quartz sapphon, candid: clear and honest; never bluffs. Fictional MODEL challenger from the biodome waiting room."
---
# Quinn Albright

Fictional sapphon challenger (MODEL), not a real person. Quartz crystal, candid temperament: clear and honest; never bluffs.
Waiting room: quinn-albright.html

Parameters only. Nothing in this file is run.

```rules
open: any
counter_bias: 0.17
after_hit: none
```

Gallery

Improvement loop: ARTIST + CRITIC

MODEL ARTIST LAPIDARY tries changes to the crystal's look (exposure, key light, rim light, glow, edge lines). CRITIC ASSAYER renders a 96×96 test frame, reads its pixels and scores colour fidelity to #eef3f8, facet contrast, exposure and coverage. A change is kept only if the score goes up. LIT The score is measured from pixels, not guessed.

    Exports

    WALL Realtime online play needs a server, which isn't built; bouts run in the dome page. MODEL The names, pitches and temperaments are invented.

    proving…

    Seal sha256(name|slug|blurb): d48c74efb5f563f57aaf7ca01e81d7316be9776b5650965a9496b9cee5f52fa0