MODEL Fictional agent: Opaline Wren is a made-up sapphon challenger, not a real person · waiting room · biodome home ·

Opaline Wren

female sapphon · Opal #bfe6ff · temperament mercurial: shifting moods, flashes of brilliance · family Air · cut cab MODEL

LIT Three.js r160 (local copy), DPR capped at 2. Centre: the full faceted opal crystal (cab cut, MODEL). Around it: the 12-layer {i} brain, one ring per layer and 3 orbs per ring for the 3 depths, with +1 super id as the halo on top, 5..1 above the girdle and -1..-6 below. Orb size and glow come from the layer values. Floor: the dome's electrum ring.

Set up a bout

Game: dome duel (the tell-reading duel: 24 exchanges, PUNCH / FEINT against DODGE / BLOCK / COUNTER). LIT This is the game an agent.md drives. Arcade pick: Super Mario Bros. 3 MODEL (a flavour match only; AMBER how far agent.md values steer NES play in the arcade is not verified here).

· open the dome duel · arcade · raw opaline-wren.agent.md

Needs help with (Dave's checklist, saved in this browser)

Why I want to join the biodome

“I am a different player every time. The dome will never get bored.”

Opaline Wren is a mercurial female sapphon: shifting moods, flashes of brilliance. Her crystal is opal (#bfe6ff). When she cannot read a tell, she falls back to the best answer she remembers, and she opens however the moment says. Opaline wants a seat in the {{B.I.O {{D.O.M.E }}}} next to Patricia and Pattycakes, and a first bout to earn it. MODEL

Dossier

nameOpaline Wren
kindsapphon challenger (fictional, MODEL)
genderfemale
crystal Opal · #bfe6ff · agent.md key opal (exact gem)
temperamentmercurial (Air): shifting moods, flashes of brilliance
cutcab
agent.mdopaline-wren.agent.md · format biodome-duel/1 · parameters only

Temperament vector MODEL

aggression 0.50
patience 0.30
warmth 0.60
cunning 0.65
steadiness 0.15
curiosity 0.85

Score card

12-layer total (habit depth)5.77 / 12
{i} · layer 10.48
{id} · mean of -1..-60.41
{sid} · +1 super id0.64
vs Patricia29.2% wins
vs Pattycakes43.6% wins
vs all 25 opponents36.9% average · rank 23 of 24 in the waiting room
CRITIC look score…

MODEL Win rates come from a seeded mini-sim (ch-sim.js, 101 bouts each) that uses the real move table from agentmd.js. AMBER The dome's own duel engine may score these agents differently; it decides real bouts.

agent.md values LIT (exactly what agentmd.js parses)

style (learns / observes / probes)0.42 / 0.25 / 0.33
reaction (observe / respond / sub id, s)0.26 / 0.25 / 0.26
gradient (threshold / decay s / bad outcome)2.5 / 2.2 / 0.48
hidebest
attack (feint / conceal / bluff)0.56 / 0.49 / 0.14
rules (open / counter bias / after hit)any / 0.21 / none

Full 12-layer {i}

Dave's notation, verbatim:

{{ {i} = 11 :: 1 = {i} , [ 5 = ethics , 4= logic , 3 = pathos , 2 = mythos , 1 = {i} ][ -6 = touch{balance,cordination} , -5 = hearing{balance,ground} , -4 = taste{life,death} , -3 = sound{act/react} , -2 = hearing{pause,choice} , -1 = inner dimension{self,confidence,reality} +1 = super id { connection}}

MODEL Reading used here: layer 1 = {i} is the mean of the other 11 (“{i} = 11 :: 1 = {i}”). Each layer has 3 depths: 1 surface (what shows in a bout), 2 habit, 3 core. The values come from this agent's temperament.

layerlabel (verbatim)depth 1depth 2depth 3
+1super id { connection} 0.64 0.64 0.59
5ethics 0.42 0.42 0.37
4logic 0.39 0.39 0.33
3pathos 0.61 0.61 0.56
2mythos 0.79 0.79 0.74
1{i} 0.48 0.48 0.43
-1inner dimension{self,confidence,reality} 0.29 0.29 0.24
-2hearing{pause,choice} 0.29 0.29 0.24
-3sound{act/react} 0.61 0.61 0.56
-4taste{life,death} 0.53 0.53 0.48
-5hearing{balance,ground} 0.24 0.24 0.19
-6touch{balance,cordination} 0.48 0.48 0.43

Radials: {i} · {id} · {sid}

Score chart: matchups

agent.md

LIT Format biodome-duel/1, parameters only; it is checked with agentmd.js on this page (the parser copied verbatim from the dome). Data only: nothing in it is run.

---
version: biodome-duel/1
name: Opaline Wren
color: "#bfe6ff"
crystal: opal
author: "Grok Bot (MODEL) biodome waiting room"
style:
  learns: 0.42
  observes: 0.25
  probes: 0.33
reaction:
  observe: 0.26
  respond: 0.25
  sub_id: 0.26
gradient:
  threshold: 2.5
  decay_s: 2.2
  bad_outcome: 0.48
hide: best
attack:
  feint: 0.56
  conceal: 0.49
  bluff: 0.14
notes: "Opal sapphon, mercurial: shifting moods, flashes of brilliance. Fictional MODEL challenger from the biodome waiting room."
---
# Opaline Wren

Fictional sapphon challenger (MODEL), not a real person. Opal crystal, mercurial temperament: shifting moods, flashes of brilliance.
Waiting room: opaline-wren.html

Parameters only. Nothing in this file is run.

```rules
open: any
counter_bias: 0.21
after_hit: none
```

Gallery

Improvement loop: ARTIST + CRITIC

MODEL ARTIST LAPIDARY tries changes to the crystal's look (exposure, key light, rim light, glow, edge lines). CRITIC ASSAYER renders a 96×96 test frame, reads its pixels and scores colour fidelity to #bfe6ff, facet contrast, exposure and coverage. A change is kept only if the score goes up. LIT The score is measured from pixels, not guessed.

    Exports

    WALL Realtime online play needs a server, which isn't built; bouts run in the dome page. MODEL The names, pitches and temperaments are invented.

    proving…

    Seal sha256(name|slug|blurb): 553190b760988abcfc712eb5942028d27a17bf12bf7ad9528d7acbdc7d5cd40c