MODEL Fictional agent: Nyx Corvane is a made-up sapphon challenger, not a real person · waiting room · biodome home ·

Nyx Corvane

female sapphon · Obsidian #3a2f4a · temperament guarded: walls up, sharp edges, protective · family Shadow · cut octa MODEL

LIT Three.js r160 (local copy), DPR capped at 2. Centre: the full faceted obsidian crystal (octa cut, MODEL). Around it: the 12-layer {i} brain, one ring per layer and 3 orbs per ring for the 3 depths, with +1 super id as the halo on top, 5..1 above the girdle and -1..-6 below. Orb size and glow come from the layer values. Floor: the dome's electrum ring.

Set up a bout

Game: dome duel (the tell-reading duel: 24 exchanges, PUNCH / FEINT against DODGE / BLOCK / COUNTER). LIT This is the game an agent.md drives. Arcade pick: Castlevania MODEL (a flavour match only; AMBER how far agent.md values steer NES play in the arcade is not verified here).

· open the dome duel · arcade · raw nyx-corvane.agent.md

Needs help with (Dave's checklist, saved in this browser)

Why I want to join the biodome

“I guard what I love. Let me guard the dome.”

Nyx Corvane is a guarded female sapphon: walls up, sharp edges, protective. Her crystal is obsidian (#3a2f4a). When she cannot read a tell, she falls back to a block, and she opens however the moment says. Nyx wants a seat in the {{B.I.O {{D.O.M.E }}}} next to Patricia and Pattycakes, and a first bout to earn it. MODEL

Dossier

nameNyx Corvane
kindsapphon challenger (fictional, MODEL)
genderfemale
crystal Obsidian · #3a2f4a · agent.md key obsidian (exact gem)
temperamentguarded (Shadow): walls up, sharp edges, protective
cutocta
agent.mdnyx-corvane.agent.md · format biodome-duel/1 · parameters only

Temperament vector MODEL

aggression 0.45
patience 0.65
warmth 0.30
cunning 0.60
steadiness 0.80
curiosity 0.25

Score card

12-layer total (habit depth)6.01 / 12
{i} · layer 10.50
{id} · mean of -1..-60.59
{sid} · +1 super id0.30
vs Patricia46.5% wins
vs Pattycakes62.4% wins
vs all 25 opponents55.9% average · rank 7 of 24 in the waiting room
CRITIC look score…

MODEL Win rates come from a seeded mini-sim (ch-sim.js, 101 bouts each) that uses the real move table from agentmd.js. AMBER The dome's own duel engine may score these agents differently; it decides real bouts.

agent.md values LIT (exactly what agentmd.js parses)

style (learns / observes / probes)0.29 / 0.53 / 0.18
reaction (observe / respond / sub id, s)0.3 / 0.27 / 0.1
gradient (threshold / decay s / bad outcome)4.4 / 6.5 / 0.09
hideblock
attack (feint / conceal / bluff)0.53 / 0.5 / 0.21
rules (open / counter bias / after hit)any / 0.23 / none

Full 12-layer {i}

Dave's notation, verbatim:

{{ {i} = 11 :: 1 = {i} , [ 5 = ethics , 4= logic , 3 = pathos , 2 = mythos , 1 = {i} ][ -6 = touch{balance,cordination} , -5 = hearing{balance,ground} , -4 = taste{life,death} , -3 = sound{act/react} , -2 = hearing{pause,choice} , -1 = inner dimension{self,confidence,reality} +1 = super id { connection}}

MODEL Reading used here: layer 1 = {i} is the mean of the other 11 (“{i} = 11 :: 1 = {i}”). Each layer has 3 depths: 1 surface (what shows in a bout), 2 habit, 3 core. The values come from this agent's temperament.

layerlabel (verbatim)depth 1depth 2depth 3
+1super id { connection} 0.29 0.30 0.35
5ethics 0.43 0.44 0.48
4logic 0.66 0.67 0.72
3pathos 0.32 0.33 0.38
2mythos 0.25 0.25 0.30
1{i} 0.49 0.50 0.55
-1inner dimension{self,confidence,reality} 0.65 0.66 0.70
-2hearing{pause,choice} 0.67 0.67 0.72
-3sound{act/react} 0.38 0.39 0.44
-4taste{life,death} 0.55 0.55 0.60
-5hearing{balance,ground} 0.72 0.73 0.77
-6touch{balance,cordination} 0.51 0.52 0.57

Radials: {i} · {id} · {sid}

Score chart: matchups

agent.md

LIT Format biodome-duel/1, parameters only; it is checked with agentmd.js on this page (the parser copied verbatim from the dome). Data only: nothing in it is run.

---
version: biodome-duel/1
name: Nyx Corvane
color: "#3a2f4a"
crystal: obsidian
author: "Grok Bot (MODEL) biodome waiting room"
style:
  learns: 0.29
  observes: 0.53
  probes: 0.18
reaction:
  observe: 0.3
  respond: 0.27
  sub_id: 0.1
gradient:
  threshold: 4.4
  decay_s: 6.5
  bad_outcome: 0.09
hide: block
attack:
  feint: 0.53
  conceal: 0.5
  bluff: 0.21
notes: "Obsidian sapphon, guarded: walls up, sharp edges, protective. Fictional MODEL challenger from the biodome waiting room."
---
# Nyx Corvane

Fictional sapphon challenger (MODEL), not a real person. Obsidian crystal, guarded temperament: walls up, sharp edges, protective.
Waiting room: nyx-corvane.html

Parameters only. Nothing in this file is run.

```rules
open: any
counter_bias: 0.23
after_hit: none
```

Gallery

Improvement loop: ARTIST + CRITIC

MODEL ARTIST LAPIDARY tries changes to the crystal's look (exposure, key light, rim light, glow, edge lines). CRITIC ASSAYER renders a 96×96 test frame, reads its pixels and scores colour fidelity to #3a2f4a, facet contrast, exposure and coverage. A change is kept only if the score goes up. LIT The score is measured from pixels, not guessed.

    Exports

    WALL Realtime online play needs a server, which isn't built; bouts run in the dome page. MODEL The names, pitches and temperaments are invented.

    proving…

    Seal sha256(name|slug|blurb): 606ae57df26e0b538b33a88f84a6b848c53d927bd96991e372f263259a580e1b