MODEL Fictional agent: Nyx Corvane is a made-up sapphon challenger, not a real person · waiting room · biodome home ·
Nyx Corvane
female sapphon · Obsidian #3a2f4a · temperament guarded: walls up, sharp edges, protective · family Shadow · cut octa MODEL
LIT Three.js r160 (local copy), DPR capped at 2. Centre: the full faceted obsidian crystal (octa cut, MODEL). Around it: the 12-layer {i} brain, one ring per layer and 3 orbs per ring for the 3 depths, with +1 super id as the halo on top, 5..1 above the girdle and -1..-6 below. Orb size and glow come from the layer values. Floor: the dome's electrum ring.
Set up a bout
Game: dome duel (the tell-reading duel: 24 exchanges, PUNCH / FEINT against DODGE / BLOCK / COUNTER). LIT This is the game an agent.md drives. Arcade pick: Castlevania MODEL (a flavour match only; AMBER how far agent.md values steer NES play in the arcade is not verified here).
· open the dome duel · arcade · raw nyx-corvane.agent.md
Why I want to join the biodome
“I guard what I love. Let me guard the dome.”
Nyx Corvane is a guarded female sapphon: walls up, sharp edges, protective. Her crystal is obsidian (#3a2f4a). When she cannot read a tell, she falls back to a block, and she opens however the moment says. Nyx wants a seat in the {{B.I.O {{D.O.M.E }}}} next to Patricia and Pattycakes, and a first bout to earn it. MODEL
Dossier
| name | Nyx Corvane |
| kind | sapphon challenger (fictional, MODEL) |
| gender | female |
| crystal | Obsidian · #3a2f4a · agent.md key obsidian (exact gem) |
| temperament | guarded (Shadow): walls up, sharp edges, protective |
| cut | octa |
| agent.md | nyx-corvane.agent.md · format biodome-duel/1 · parameters only |
Temperament vector MODEL
| aggression | 0.45 |
| patience | 0.65 |
| warmth | 0.30 |
| cunning | 0.60 |
| steadiness | 0.80 |
| curiosity | 0.25 |
Score card
| 12-layer total (habit depth) | 6.01 / 12 |
| {i} · layer 1 | 0.50 |
| {id} · mean of -1..-6 | 0.59 |
| {sid} · +1 super id | 0.30 |
| vs Patricia | 46.5% wins |
| vs Pattycakes | 62.4% wins |
| vs all 25 opponents | 55.9% average · rank 7 of 24 in the waiting room |
| CRITIC look score | … |
MODEL Win rates come from a seeded mini-sim (ch-sim.js, 101 bouts each) that uses the real move table from agentmd.js. AMBER The dome's own duel engine may score these agents differently; it decides real bouts.
agent.md values LIT (exactly what agentmd.js parses)
| style (learns / observes / probes) | 0.29 / 0.53 / 0.18 |
| reaction (observe / respond / sub id, s) | 0.3 / 0.27 / 0.1 |
| gradient (threshold / decay s / bad outcome) | 4.4 / 6.5 / 0.09 |
| hide | block |
| attack (feint / conceal / bluff) | 0.53 / 0.5 / 0.21 |
| rules (open / counter bias / after hit) | any / 0.23 / none |
Full 12-layer {i}
Dave's notation, verbatim:
{{ {i} = 11 :: 1 = {i} , [ 5 = ethics , 4= logic , 3 = pathos , 2 = mythos , 1 = {i} ][ -6 = touch{balance,cordination} , -5 = hearing{balance,ground} , -4 = taste{life,death} , -3 = sound{act/react} , -2 = hearing{pause,choice} , -1 = inner dimension{self,confidence,reality} +1 = super id { connection}}
MODEL Reading used here: layer 1 = {i} is the mean of the other 11 (“{i} = 11 :: 1 = {i}”). Each layer has 3 depths: 1 surface (what shows in a bout), 2 habit, 3 core. The values come from this agent's temperament.
| layer | label (verbatim) | depth 1 | depth 2 | depth 3 |
|---|---|---|---|---|
| +1 | super id { connection} | 0.29 | 0.30 | 0.35 |
| 5 | ethics | 0.43 | 0.44 | 0.48 |
| 4 | logic | 0.66 | 0.67 | 0.72 |
| 3 | pathos | 0.32 | 0.33 | 0.38 |
| 2 | mythos | 0.25 | 0.25 | 0.30 |
| 1 | {i} | 0.49 | 0.50 | 0.55 |
| -1 | inner dimension{self,confidence,reality} | 0.65 | 0.66 | 0.70 |
| -2 | hearing{pause,choice} | 0.67 | 0.67 | 0.72 |
| -3 | sound{act/react} | 0.38 | 0.39 | 0.44 |
| -4 | taste{life,death} | 0.55 | 0.55 | 0.60 |
| -5 | hearing{balance,ground} | 0.72 | 0.73 | 0.77 |
| -6 | touch{balance,cordination} | 0.51 | 0.52 | 0.57 |
Radials: {i} · {id} · {sid}
Score chart: matchups
agent.md
LIT Format biodome-duel/1, parameters only; it is checked with agentmd.js on this page (the parser copied verbatim from the dome). Data only: nothing in it is run.
--- version: biodome-duel/1 name: Nyx Corvane color: "#3a2f4a" crystal: obsidian author: "Grok Bot (MODEL) biodome waiting room" style: learns: 0.29 observes: 0.53 probes: 0.18 reaction: observe: 0.3 respond: 0.27 sub_id: 0.1 gradient: threshold: 4.4 decay_s: 6.5 bad_outcome: 0.09 hide: block attack: feint: 0.53 conceal: 0.5 bluff: 0.21 notes: "Obsidian sapphon, guarded: walls up, sharp edges, protective. Fictional MODEL challenger from the biodome waiting room." --- # Nyx Corvane Fictional sapphon challenger (MODEL), not a real person. Obsidian crystal, guarded temperament: walls up, sharp edges, protective. Waiting room: nyx-corvane.html Parameters only. Nothing in this file is run. ```rules open: any counter_bias: 0.23 after_hit: none ```
Gallery
Improvement loop: ARTIST + CRITIC
MODEL ARTIST LAPIDARY tries changes to the crystal's look (exposure, key light, rim light, glow, edge lines). CRITIC ASSAYER renders a 96×96 test frame, reads its pixels and scores colour fidelity to #3a2f4a, facet contrast, exposure and coverage. A change is kept only if the score goes up. LIT The score is measured from pixels, not guessed.
Exports
WALL Realtime online play needs a server, which isn't built; bouts run in the dome page. MODEL The names, pitches and temperaments are invented.
proving…
Seal sha256(name|slug|blurb): 606ae57df26e0b538b33a88f84a6b848c53d927bd96991e372f263259a580e1b