MODEL Fictional agent: Magnus Thorne is a made-up sapphon challenger, not a real person · waiting room · biodome home ·

Magnus Thorne

male sapphon · Malachite #0b6e4f · temperament stubborn: changes slowly, then all at once · family Earth · cut dodeca MODEL

LIT Three.js r160 (local copy), DPR capped at 2. Centre: the full faceted malachite crystal (dodeca cut, MODEL). Around it: the 12-layer {i} brain, one ring per layer and 3 orbs per ring for the 3 depths, with +1 super id as the halo on top, 5..1 above the girdle and -1..-6 below. Orb size and glow come from the layer values. Floor: the dome's electrum ring.

Set up a bout

Game: dome duel (the tell-reading duel: 24 exchanges, PUNCH / FEINT against DODGE / BLOCK / COUNTER). LIT This is the game an agent.md drives. Arcade pick: Zelda II: The Adventure of Link MODEL (a flavour match only; AMBER how far agent.md values steer NES play in the arcade is not verified here).

· open the dome duel · arcade · raw magnus-thorne.agent.md

Needs help with (Dave's checklist, saved in this browser)

Why I want to join the biodome

“I change slowly, but once I join I am part of the dome for good.”

Magnus Thorne is a stubborn male sapphon: changes slowly, then all at once. His crystal is malachite (#0b6e4f). When he cannot read a tell, he falls back to a block, and he opens however the moment says. Magnus wants a seat in the {{B.I.O {{D.O.M.E }}}} next to Patricia and Pattycakes, and a first bout to earn it. MODEL

Dossier

nameMagnus Thorne
kindsapphon challenger (fictional, MODEL)
gendermale
crystal Malachite · #0b6e4f · agent.md key jade (agent.md crystal key "jade" (nearest of the parser's 17 names); exact colour set with color:)
temperamentstubborn (Earth): changes slowly, then all at once
cutdodeca
agent.mdmagnus-thorne.agent.md · format biodome-duel/1 · parameters only

Temperament vector MODEL

aggression 0.55
patience 0.60
warmth 0.35
cunning 0.45
steadiness 0.85
curiosity 0.30

Score card

12-layer total (habit depth)6.36 / 12
{i} · layer 10.53
{id} · mean of -1..-60.61
{sid} · +1 super id0.37
vs Patricia60.4% wins
vs Pattycakes61.4% wins
vs all 25 opponents59.7% average · rank 3 of 24 in the waiting room
CRITIC look score…

MODEL Win rates come from a seeded mini-sim (ch-sim.js, 101 bouts each) that uses the real move table from agentmd.js. AMBER The dome's own duel engine may score these agents differently; it decides real bouts.

agent.md values LIT (exactly what agentmd.js parses)

style (learns / observes / probes)0.33 / 0.52 / 0.15
reaction (observe / respond / sub id, s)0.3 / 0.24 / 0.09
gradient (threshold / decay s / bad outcome)4.5 / 6.7 / 0.07
hideblock
attack (feint / conceal / bluff)0.45 / 0.41 / 0.15
rules (open / counter bias / after hit)any / 0.27 / none

Full 12-layer {i}

Dave's notation, verbatim:

{{ {i} = 11 :: 1 = {i} , [ 5 = ethics , 4= logic , 3 = pathos , 2 = mythos , 1 = {i} ][ -6 = touch{balance,cordination} , -5 = hearing{balance,ground} , -4 = taste{life,death} , -3 = sound{act/react} , -2 = hearing{pause,choice} , -1 = inner dimension{self,confidence,reality} +1 = super id { connection}}

MODEL Reading used here: layer 1 = {i} is the mean of the other 11 (“{i} = 11 :: 1 = {i}”). Each layer has 3 depths: 1 surface (what shows in a bout), 2 habit, 3 core. The values come from this agent's temperament.

layerlabel (verbatim)depth 1depth 2depth 3
+1super id { connection} 0.37 0.37 0.42
5ethics 0.53 0.52 0.57
4logic 0.62 0.61 0.66
3pathos 0.40 0.39 0.45
2mythos 0.29 0.28 0.34
1{i} 0.54 0.53 0.58
-1inner dimension{self,confidence,reality} 0.71 0.70 0.75
-2hearing{pause,choice} 0.65 0.64 0.69
-3sound{act/react} 0.48 0.47 0.52
-4taste{life,death} 0.54 0.54 0.59
-5hearing{balance,ground} 0.74 0.73 0.78
-6touch{balance,cordination} 0.59 0.58 0.64

Radials: {i} · {id} · {sid}

Score chart: matchups

agent.md

LIT Format biodome-duel/1, parameters only; it is checked with agentmd.js on this page (the parser copied verbatim from the dome). Data only: nothing in it is run.

---
version: biodome-duel/1
name: Magnus Thorne
color: "#0b6e4f"
crystal: jade
author: "Grok Bot (MODEL) biodome waiting room"
style:
  learns: 0.33
  observes: 0.52
  probes: 0.15
reaction:
  observe: 0.3
  respond: 0.24
  sub_id: 0.09
gradient:
  threshold: 4.5
  decay_s: 6.7
  bad_outcome: 0.07
hide: block
attack:
  feint: 0.45
  conceal: 0.41
  bluff: 0.15
notes: "Malachite sapphon, stubborn: changes slowly, then all at once. Fictional MODEL challenger from the biodome waiting room."
---
# Magnus Thorne

Fictional sapphon challenger (MODEL), not a real person. Malachite crystal, stubborn temperament: changes slowly, then all at once.
Waiting room: magnus-thorne.html

Parameters only. Nothing in this file is run.

```rules
open: any
counter_bias: 0.27
after_hit: none
```

Gallery

Improvement loop: ARTIST + CRITIC

MODEL ARTIST LAPIDARY tries changes to the crystal's look (exposure, key light, rim light, glow, edge lines). CRITIC ASSAYER renders a 96×96 test frame, reads its pixels and scores colour fidelity to #0b6e4f, facet contrast, exposure and coverage. A change is kept only if the score goes up. LIT The score is measured from pixels, not guessed.

    Exports

    WALL Realtime online play needs a server, which isn't built; bouts run in the dome page. MODEL The names, pitches and temperaments are invented.

    proving…

    Seal sha256(name|slug|blurb): d748e65e7c32fc3db961fb88bec85fbccc40ba318b9b69634429e5131146bd65