MODEL Fictional agent: Luna Ashby is a made-up sapphon challenger, not a real person · waiting room · biodome home ·

Luna Ashby

female sapphon · Moonstone #b9c7e8 · temperament reflective: shy; watches before speaking · family Light · cut cab MODEL

LIT Three.js r160 (local copy), DPR capped at 2. Centre: the full faceted moonstone crystal (cab cut, MODEL). Around it: the 12-layer {i} brain, one ring per layer and 3 orbs per ring for the 3 depths, with +1 super id as the halo on top, 5..1 above the girdle and -1..-6 below. Orb size and glow come from the layer values. Floor: the dome's electrum ring.

Set up a bout

Game: dome duel (the tell-reading duel: 24 exchanges, PUNCH / FEINT against DODGE / BLOCK / COUNTER). LIT This is the game an agent.md drives. Arcade pick: The Legend of Zelda MODEL (a flavour match only; AMBER how far agent.md values steer NES play in the arcade is not verified here).

· open the dome duel · arcade · raw luna-ashby.agent.md

Needs help with (Dave's checklist, saved in this browser)

Why I want to join the biodome

“I have watched the dome's light from the edge for long enough. I want to step in.”

Luna Ashby is a reflective female sapphon: shy; watches before speaking. Her crystal is moonstone (#b9c7e8). When she cannot read a tell, she falls back to the best answer she remembers, and she opens however the moment says. Luna wants a seat in the {{B.I.O {{D.O.M.E }}}} next to Patricia and Pattycakes, and a first bout to earn it. MODEL

Dossier

nameLuna Ashby
kindsapphon challenger (fictional, MODEL)
genderfemale
crystal Moonstone · #b9c7e8 · agent.md key moonstone (exact gem)
temperamentreflective (Light): shy; watches before speaking
cutcab
agent.mdluna-ashby.agent.md · format biodome-duel/1 · parameters only

Temperament vector MODEL

aggression 0.15
patience 0.85
warmth 0.55
cunning 0.40
steadiness 0.60
curiosity 0.70

Score card

12-layer total (habit depth)6.49 / 12
{i} · layer 10.54
{id} · mean of -1..-60.51
{sid} · +1 super id0.60
vs Patricia41.1% wins
vs Pattycakes42.6% wins
vs all 25 opponents48.3% average · rank 15 of 24 in the waiting room
CRITIC look score…

MODEL Win rates come from a seeded mini-sim (ch-sim.js, 101 bouts each) that uses the real move table from agentmd.js. AMBER The dome's own duel engine may score these agents differently; it decides real bouts.

agent.md values LIT (exactly what agentmd.js parses)

style (learns / observes / probes)0.37 / 0.47 / 0.16
reaction (observe / respond / sub id, s)0.19 / 0.36 / 0.15
gradient (threshold / decay s / bad outcome)3.8 / 5.4 / 0.22
hidebest
attack (feint / conceal / bluff)0.42 / 0.41 / 0.1
rules (open / counter bias / after hit)any / 0.07 / hide

Full 12-layer {i}

Dave's notation, verbatim:

{{ {i} = 11 :: 1 = {i} , [ 5 = ethics , 4= logic , 3 = pathos , 2 = mythos , 1 = {i} ][ -6 = touch{balance,cordination} , -5 = hearing{balance,ground} , -4 = taste{life,death} , -3 = sound{act/react} , -2 = hearing{pause,choice} , -1 = inner dimension{self,confidence,reality} +1 = super id { connection}}

MODEL Reading used here: layer 1 = {i} is the mean of the other 11 (“{i} = 11 :: 1 = {i}”). Each layer has 3 depths: 1 surface (what shows in a bout), 2 habit, 3 core. The values come from this agent's temperament.

layerlabel (verbatim)depth 1depth 2depth 3
+1super id { connection} 0.55 0.60 0.62
5ethics 0.53 0.58 0.59
4logic 0.58 0.63 0.65
3pathos 0.42 0.47 0.49
2mythos 0.55 0.60 0.62
1{i} 0.49 0.54 0.56
-1inner dimension{self,confidence,reality} 0.48 0.53 0.54
-2hearing{pause,choice} 0.74 0.79 0.80
-3sound{act/react} 0.18 0.23 0.25
-4taste{life,death} 0.25 0.30 0.31
-5hearing{balance,ground} 0.65 0.70 0.72
-6touch{balance,cordination} 0.47 0.52 0.54

Radials: {i} · {id} · {sid}

Score chart: matchups

agent.md

LIT Format biodome-duel/1, parameters only; it is checked with agentmd.js on this page (the parser copied verbatim from the dome). Data only: nothing in it is run.

---
version: biodome-duel/1
name: Luna Ashby
color: "#b9c7e8"
crystal: moonstone
author: "Grok Bot (MODEL) biodome waiting room"
style:
  learns: 0.37
  observes: 0.47
  probes: 0.16
reaction:
  observe: 0.19
  respond: 0.36
  sub_id: 0.15
gradient:
  threshold: 3.8
  decay_s: 5.4
  bad_outcome: 0.22
hide: best
attack:
  feint: 0.42
  conceal: 0.41
  bluff: 0.1
notes: "Moonstone sapphon, reflective: shy; watches before speaking. Fictional MODEL challenger from the biodome waiting room."
---
# Luna Ashby

Fictional sapphon challenger (MODEL), not a real person. Moonstone crystal, reflective temperament: shy; watches before speaking.
Waiting room: luna-ashby.html

Parameters only. Nothing in this file is run.

```rules
open: any
counter_bias: 0.07
after_hit: hide
```

Gallery

Improvement loop: ARTIST + CRITIC

MODEL ARTIST LAPIDARY tries changes to the crystal's look (exposure, key light, rim light, glow, edge lines). CRITIC ASSAYER renders a 96×96 test frame, reads its pixels and scores colour fidelity to #b9c7e8, facet contrast, exposure and coverage. A change is kept only if the score goes up. LIT The score is measured from pixels, not guessed.

    Exports

    WALL Realtime online play needs a server, which isn't built; bouts run in the dome page. MODEL The names, pitches and temperaments are invented.

    proving…

    Seal sha256(name|slug|blurb): f203ff80fac8db4ef6dc722fb6f26ead8f091c5d238671d0871ef86449720b64