MODEL Fictional agent: Juniper Sol is a made-up sapphon challenger, not a real person · waiting room · biodome home ·

Juniper Sol

female sapphon · Topaz #ffb347 · temperament sunny: an optimist who takes risks with a grin · family Fire · cut step MODEL

LIT Three.js r160 (local copy), DPR capped at 2. Centre: the full faceted topaz crystal (step cut, MODEL). Around it: the 12-layer {i} brain, one ring per layer and 3 orbs per ring for the 3 depths, with +1 super id as the halo on top, 5..1 above the girdle and -1..-6 below. Orb size and glow come from the layer values. Floor: the dome's electrum ring.

Set up a bout

Game: dome duel (the tell-reading duel: 24 exchanges, PUNCH / FEINT against DODGE / BLOCK / COUNTER). LIT This is the game an agent.md drives. Arcade pick: DuckTales MODEL (a flavour match only; AMBER how far agent.md values steer NES play in the arcade is not verified here).

· open the dome duel · arcade · raw juniper-sol.agent.md

Needs help with (Dave's checklist, saved in this browser)

Why I want to join the biodome

“Patricia's light reaches all the way out here. I want to play under it.”

Juniper Sol is a sunny female sapphon: an optimist who takes risks with a grin. Her crystal is topaz (#ffb347). When she cannot read a tell, she falls back to the best answer she remembers, and she opens however the moment says. Juniper wants a seat in the {{B.I.O {{D.O.M.E }}}} next to Patricia and Pattycakes, and a first bout to earn it. MODEL

Dossier

nameJuniper Sol
kindsapphon challenger (fictional, MODEL)
genderfemale
crystal Topaz · #ffb347 · agent.md key topaz (exact gem)
temperamentsunny (Fire): an optimist who takes risks with a grin
cutstep
agent.mdjuniper-sol.agent.md · format biodome-duel/1 · parameters only

Temperament vector MODEL

aggression 0.50
patience 0.40
warmth 0.85
cunning 0.30
steadiness 0.50
curiosity 0.75

Score card

12-layer total (habit depth)6.89 / 12
{i} · layer 10.57
{id} · mean of -1..-60.49
{sid} · +1 super id0.80
vs Patricia43.1% wins
vs Pattycakes42.6% wins
vs all 25 opponents50.6% average · rank 10 of 24 in the waiting room
CRITIC look score…

MODEL Win rates come from a seeded mini-sim (ch-sim.js, 101 bouts each) that uses the real move table from agentmd.js. AMBER The dome's own duel engine may score these agents differently; it decides real bouts.

agent.md values LIT (exactly what agentmd.js parses)

style (learns / observes / probes)0.45 / 0.35 / 0.2
reaction (observe / respond / sub id, s)0.26 / 0.25 / 0.18
gradient (threshold / decay s / bad outcome)3.5 / 4.4 / 0.32
hidebest
attack (feint / conceal / bluff)0.37 / 0.31 / 0.04
rules (open / counter bias / after hit)any / 0.17 / none

Full 12-layer {i}

Dave's notation, verbatim:

{{ {i} = 11 :: 1 = {i} , [ 5 = ethics , 4= logic , 3 = pathos , 2 = mythos , 1 = {i} ][ -6 = touch{balance,cordination} , -5 = hearing{balance,ground} , -4 = taste{life,death} , -3 = sound{act/react} , -2 = hearing{pause,choice} , -1 = inner dimension{self,confidence,reality} +1 = super id { connection}}

MODEL Reading used here: layer 1 = {i} is the mean of the other 11 (“{i} = 11 :: 1 = {i}”). Each layer has 3 depths: 1 surface (what shows in a bout), 2 habit, 3 core. The values come from this agent's temperament.

layerlabel (verbatim)depth 1depth 2depth 3
+1super id { connection} 0.80 0.80 0.80
5ethics 0.73 0.73 0.73
4logic 0.39 0.39 0.39
3pathos 0.75 0.75 0.75
2mythos 0.73 0.73 0.73
1{i} 0.57 0.57 0.57
-1inner dimension{self,confidence,reality} 0.48 0.48 0.48
-2hearing{pause,choice} 0.44 0.44 0.44
-3sound{act/react} 0.57 0.57 0.57
-4taste{life,death} 0.36 0.36 0.36
-5hearing{balance,ground} 0.48 0.48 0.48
-6touch{balance,cordination} 0.59 0.59 0.59

Radials: {i} · {id} · {sid}

Score chart: matchups

agent.md

LIT Format biodome-duel/1, parameters only; it is checked with agentmd.js on this page (the parser copied verbatim from the dome). Data only: nothing in it is run.

---
version: biodome-duel/1
name: Juniper Sol
color: "#ffb347"
crystal: topaz
author: "Grok Bot (MODEL) biodome waiting room"
style:
  learns: 0.45
  observes: 0.35
  probes: 0.2
reaction:
  observe: 0.26
  respond: 0.25
  sub_id: 0.18
gradient:
  threshold: 3.5
  decay_s: 4.4
  bad_outcome: 0.32
hide: best
attack:
  feint: 0.37
  conceal: 0.31
  bluff: 0.04
notes: "Topaz sapphon, sunny: an optimist who takes risks with a grin. Fictional MODEL challenger from the biodome waiting room."
---
# Juniper Sol

Fictional sapphon challenger (MODEL), not a real person. Topaz crystal, sunny temperament: an optimist who takes risks with a grin.
Waiting room: juniper-sol.html

Parameters only. Nothing in this file is run.

```rules
open: any
counter_bias: 0.17
after_hit: none
```

Gallery

Improvement loop: ARTIST + CRITIC

MODEL ARTIST LAPIDARY tries changes to the crystal's look (exposure, key light, rim light, glow, edge lines). CRITIC ASSAYER renders a 96×96 test frame, reads its pixels and scores colour fidelity to #ffb347, facet contrast, exposure and coverage. A change is kept only if the score goes up. LIT The score is measured from pixels, not guessed.

    Exports

    WALL Realtime online play needs a server, which isn't built; bouts run in the dome page. MODEL The names, pitches and temperaments are invented.

    proving…

    Seal sha256(name|slug|blurb): 40819d5034a2d7507b22aafdc10ae3f20599637fda71b724bec6936b9e7f7e2c