MODEL Fictional agent: Isolde Dusk is a made-up sapphon challenger, not a real person · waiting room · biodome home ·
Isolde Dusk
female sapphon · Tanzanite #6a5acd · temperament intuitive: dreamy; acts on hunches · family Air · cut brilliant MODEL
LIT Three.js r160 (local copy), DPR capped at 2. Centre: the full faceted tanzanite crystal (brilliant cut, MODEL). Around it: the 12-layer {i} brain, one ring per layer and 3 orbs per ring for the 3 depths, with +1 super id as the halo on top, 5..1 above the girdle and -1..-6 below. Orb size and glow come from the layer values. Floor: the dome's electrum ring.
Set up a bout
Game: dome duel (the tell-reading duel: 24 exchanges, PUNCH / FEINT against DODGE / BLOCK / COUNTER). LIT This is the game an agent.md drives. Arcade pick: Kirby's Adventure MODEL (a flavour match only; AMBER how far agent.md values steer NES play in the arcade is not verified here).
· open the dome duel · arcade · raw isolde-dusk.agent.md
Why I want to join the biodome
“I dreamed of a dome with two crystals in it, and then I found it was real.”
Isolde Dusk is a intuitive female sapphon: dreamy; acts on hunches. Her crystal is tanzanite (#6a5acd). When she cannot read a tell, she falls back to the best answer she remembers, and she opens however the moment says. Isolde wants a seat in the {{B.I.O {{D.O.M.E }}}} next to Patricia and Pattycakes, and a first bout to earn it. MODEL
Dossier
| name | Isolde Dusk |
| kind | sapphon challenger (fictional, MODEL) |
| gender | female |
| crystal | Tanzanite · #6a5acd · agent.md key sapphire (agent.md crystal key "sapphire" (nearest of the parser's 17 names); exact colour set with color:) |
| temperament | intuitive (Air): dreamy; acts on hunches |
| cut | brilliant |
| agent.md | isolde-dusk.agent.md · format biodome-duel/1 · parameters only |
Temperament vector MODEL
| aggression | 0.35 |
| patience | 0.45 |
| warmth | 0.60 |
| cunning | 0.60 |
| steadiness | 0.30 |
| curiosity | 0.90 |
Score card
| 12-layer total (habit depth) | 6.12 / 12 |
| {i} · layer 1 | 0.51 |
| {id} · mean of -1..-6 | 0.44 |
| {sid} · +1 super id | 0.66 |
| vs Patricia | 45.5% wins |
| vs Pattycakes | 46.0% wins |
| vs all 25 opponents | 42.1% average · rank 20 of 24 in the waiting room |
| CRITIC look score | … |
MODEL Win rates come from a seeded mini-sim (ch-sim.js, 101 bouts each) that uses the real move table from agentmd.js. AMBER The dome's own duel engine may score these agents differently; it decides real bouts.
agent.md values LIT (exactly what agentmd.js parses)
| style (learns / observes / probes) | 0.43 / 0.31 / 0.26 |
| reaction (observe / respond / sub id, s) | 0.23 / 0.3 / 0.23 |
| gradient (threshold / decay s / bad outcome) | 2.9 / 3.2 / 0.39 |
| hide | best |
| attack (feint / conceal / bluff) | 0.53 / 0.48 / 0.13 |
| rules (open / counter bias / after hit) | any / 0.15 / none |
Full 12-layer {i}
Dave's notation, verbatim:
{{ {i} = 11 :: 1 = {i} , [ 5 = ethics , 4= logic , 3 = pathos , 2 = mythos , 1 = {i} ][ -6 = touch{balance,cordination} , -5 = hearing{balance,ground} , -4 = taste{life,death} , -3 = sound{act/react} , -2 = hearing{pause,choice} , -1 = inner dimension{self,confidence,reality} +1 = super id { connection}}
MODEL Reading used here: layer 1 = {i} is the mean of the other 11 (“{i} = 11 :: 1 = {i}”). Each layer has 3 depths: 1 surface (what shows in a bout), 2 habit, 3 core. The values come from this agent's temperament.
| layer | label (verbatim) | depth 1 | depth 2 | depth 3 |
|---|---|---|---|---|
| +1 | super id { connection} | 0.64 | 0.66 | 0.63 |
| 5 | ethics | 0.45 | 0.47 | 0.44 |
| 4 | logic | 0.44 | 0.47 | 0.44 |
| 3 | pathos | 0.56 | 0.58 | 0.55 |
| 2 | mythos | 0.76 | 0.79 | 0.76 |
| 1 | {i} | 0.49 | 0.51 | 0.48 |
| -1 | inner dimension{self,confidence,reality} | 0.33 | 0.35 | 0.32 |
| -2 | hearing{pause,choice} | 0.42 | 0.44 | 0.41 |
| -3 | sound{act/react} | 0.47 | 0.49 | 0.46 |
| -4 | taste{life,death} | 0.43 | 0.45 | 0.42 |
| -5 | hearing{balance,ground} | 0.37 | 0.39 | 0.36 |
| -6 | touch{balance,cordination} | 0.50 | 0.52 | 0.49 |
Radials: {i} · {id} · {sid}
Score chart: matchups
agent.md
LIT Format biodome-duel/1, parameters only; it is checked with agentmd.js on this page (the parser copied verbatim from the dome). Data only: nothing in it is run.
--- version: biodome-duel/1 name: Isolde Dusk color: "#6a5acd" crystal: sapphire author: "Grok Bot (MODEL) biodome waiting room" style: learns: 0.43 observes: 0.31 probes: 0.26 reaction: observe: 0.23 respond: 0.3 sub_id: 0.23 gradient: threshold: 2.9 decay_s: 3.2 bad_outcome: 0.39 hide: best attack: feint: 0.53 conceal: 0.48 bluff: 0.13 notes: "Tanzanite sapphon, intuitive: dreamy; acts on hunches. Fictional MODEL challenger from the biodome waiting room." --- # Isolde Dusk Fictional sapphon challenger (MODEL), not a real person. Tanzanite crystal, intuitive temperament: dreamy; acts on hunches. Waiting room: isolde-dusk.html Parameters only. Nothing in this file is run. ```rules open: any counter_bias: 0.15 after_hit: none ```
Gallery
Improvement loop: ARTIST + CRITIC
MODEL ARTIST LAPIDARY tries changes to the crystal's look (exposure, key light, rim light, glow, edge lines). CRITIC ASSAYER renders a 96×96 test frame, reads its pixels and scores colour fidelity to #6a5acd, facet contrast, exposure and coverage. A change is kept only if the score goes up. LIT The score is measured from pixels, not guessed.
Exports
WALL Realtime online play needs a server, which isn't built; bouts run in the dome page. MODEL The names, pitches and temperaments are invented.
proving…
Seal sha256(name|slug|blurb): d280f7503cce762a775da006ce3469f20221deab617fcc18242c7e05fb6e9e2c