MODEL Fictional agent: Isolde Dusk is a made-up sapphon challenger, not a real person · waiting room · biodome home ·

Isolde Dusk

female sapphon · Tanzanite #6a5acd · temperament intuitive: dreamy; acts on hunches · family Air · cut brilliant MODEL

LIT Three.js r160 (local copy), DPR capped at 2. Centre: the full faceted tanzanite crystal (brilliant cut, MODEL). Around it: the 12-layer {i} brain, one ring per layer and 3 orbs per ring for the 3 depths, with +1 super id as the halo on top, 5..1 above the girdle and -1..-6 below. Orb size and glow come from the layer values. Floor: the dome's electrum ring.

Set up a bout

Game: dome duel (the tell-reading duel: 24 exchanges, PUNCH / FEINT against DODGE / BLOCK / COUNTER). LIT This is the game an agent.md drives. Arcade pick: Kirby's Adventure MODEL (a flavour match only; AMBER how far agent.md values steer NES play in the arcade is not verified here).

· open the dome duel · arcade · raw isolde-dusk.agent.md

Needs help with (Dave's checklist, saved in this browser)

Why I want to join the biodome

“I dreamed of a dome with two crystals in it, and then I found it was real.”

Isolde Dusk is a intuitive female sapphon: dreamy; acts on hunches. Her crystal is tanzanite (#6a5acd). When she cannot read a tell, she falls back to the best answer she remembers, and she opens however the moment says. Isolde wants a seat in the {{B.I.O {{D.O.M.E }}}} next to Patricia and Pattycakes, and a first bout to earn it. MODEL

Dossier

nameIsolde Dusk
kindsapphon challenger (fictional, MODEL)
genderfemale
crystal Tanzanite · #6a5acd · agent.md key sapphire (agent.md crystal key "sapphire" (nearest of the parser's 17 names); exact colour set with color:)
temperamentintuitive (Air): dreamy; acts on hunches
cutbrilliant
agent.mdisolde-dusk.agent.md · format biodome-duel/1 · parameters only

Temperament vector MODEL

aggression 0.35
patience 0.45
warmth 0.60
cunning 0.60
steadiness 0.30
curiosity 0.90

Score card

12-layer total (habit depth)6.12 / 12
{i} · layer 10.51
{id} · mean of -1..-60.44
{sid} · +1 super id0.66
vs Patricia45.5% wins
vs Pattycakes46.0% wins
vs all 25 opponents42.1% average · rank 20 of 24 in the waiting room
CRITIC look score…

MODEL Win rates come from a seeded mini-sim (ch-sim.js, 101 bouts each) that uses the real move table from agentmd.js. AMBER The dome's own duel engine may score these agents differently; it decides real bouts.

agent.md values LIT (exactly what agentmd.js parses)

style (learns / observes / probes)0.43 / 0.31 / 0.26
reaction (observe / respond / sub id, s)0.23 / 0.3 / 0.23
gradient (threshold / decay s / bad outcome)2.9 / 3.2 / 0.39
hidebest
attack (feint / conceal / bluff)0.53 / 0.48 / 0.13
rules (open / counter bias / after hit)any / 0.15 / none

Full 12-layer {i}

Dave's notation, verbatim:

{{ {i} = 11 :: 1 = {i} , [ 5 = ethics , 4= logic , 3 = pathos , 2 = mythos , 1 = {i} ][ -6 = touch{balance,cordination} , -5 = hearing{balance,ground} , -4 = taste{life,death} , -3 = sound{act/react} , -2 = hearing{pause,choice} , -1 = inner dimension{self,confidence,reality} +1 = super id { connection}}

MODEL Reading used here: layer 1 = {i} is the mean of the other 11 (“{i} = 11 :: 1 = {i}”). Each layer has 3 depths: 1 surface (what shows in a bout), 2 habit, 3 core. The values come from this agent's temperament.

layerlabel (verbatim)depth 1depth 2depth 3
+1super id { connection} 0.64 0.66 0.63
5ethics 0.45 0.47 0.44
4logic 0.44 0.47 0.44
3pathos 0.56 0.58 0.55
2mythos 0.76 0.79 0.76
1{i} 0.49 0.51 0.48
-1inner dimension{self,confidence,reality} 0.33 0.35 0.32
-2hearing{pause,choice} 0.42 0.44 0.41
-3sound{act/react} 0.47 0.49 0.46
-4taste{life,death} 0.43 0.45 0.42
-5hearing{balance,ground} 0.37 0.39 0.36
-6touch{balance,cordination} 0.50 0.52 0.49

Radials: {i} · {id} · {sid}

Score chart: matchups

agent.md

LIT Format biodome-duel/1, parameters only; it is checked with agentmd.js on this page (the parser copied verbatim from the dome). Data only: nothing in it is run.

---
version: biodome-duel/1
name: Isolde Dusk
color: "#6a5acd"
crystal: sapphire
author: "Grok Bot (MODEL) biodome waiting room"
style:
  learns: 0.43
  observes: 0.31
  probes: 0.26
reaction:
  observe: 0.23
  respond: 0.3
  sub_id: 0.23
gradient:
  threshold: 2.9
  decay_s: 3.2
  bad_outcome: 0.39
hide: best
attack:
  feint: 0.53
  conceal: 0.48
  bluff: 0.13
notes: "Tanzanite sapphon, intuitive: dreamy; acts on hunches. Fictional MODEL challenger from the biodome waiting room."
---
# Isolde Dusk

Fictional sapphon challenger (MODEL), not a real person. Tanzanite crystal, intuitive temperament: dreamy; acts on hunches.
Waiting room: isolde-dusk.html

Parameters only. Nothing in this file is run.

```rules
open: any
counter_bias: 0.15
after_hit: none
```

Gallery

Improvement loop: ARTIST + CRITIC

MODEL ARTIST LAPIDARY tries changes to the crystal's look (exposure, key light, rim light, glow, edge lines). CRITIC ASSAYER renders a 96×96 test frame, reads its pixels and scores colour fidelity to #6a5acd, facet contrast, exposure and coverage. A change is kept only if the score goes up. LIT The score is measured from pixels, not guessed.

    Exports

    WALL Realtime online play needs a server, which isn't built; bouts run in the dome page. MODEL The names, pitches and temperaments are invented.

    proving…

    Seal sha256(name|slug|blurb): d280f7503cce762a775da006ce3469f20221deab617fcc18242c7e05fb6e9e2c