MODEL Fictional agent: Hale Ironwood is a made-up sapphon challenger, not a real person · waiting room · biodome home ·
Hale Ironwood
male sapphon · Hematite #6b6e75 · temperament methodical: steel-grey routine; never flinches · family Shadow · cut cube MODEL
LIT Three.js r160 (local copy), DPR capped at 2. Centre: the full faceted hematite crystal (cube cut, MODEL). Around it: the 12-layer {i} brain, one ring per layer and 3 orbs per ring for the 3 depths, with +1 super id as the halo on top, 5..1 above the girdle and -1..-6 below. Orb size and glow come from the layer values. Floor: the dome's electrum ring.
Set up a bout
Game: dome duel (the tell-reading duel: 24 exchanges, PUNCH / FEINT against DODGE / BLOCK / COUNTER). LIT This is the game an agent.md drives. Arcade pick: Tetris MODEL (a flavour match only; AMBER how far agent.md values steer NES play in the arcade is not verified here).
· open the dome duel · arcade · raw hale-ironwood.agent.md
Why I want to join the biodome
“Same time, same stance, every bout. The dome could use a metronome.”
Hale Ironwood is a methodical male sapphon: steel-grey routine; never flinches. His crystal is hematite (#6b6e75). When he cannot read a tell, he falls back to a block, and he opens however the moment says. Hale wants a seat in the {{B.I.O {{D.O.M.E }}}} next to Patricia and Pattycakes, and a first bout to earn it. MODEL
Dossier
| name | Hale Ironwood |
| kind | sapphon challenger (fictional, MODEL) |
| gender | male |
| crystal | Hematite · #6b6e75 · agent.md key onyx (agent.md crystal key "onyx" (nearest of the parser's 17 names); exact colour set with color:) |
| temperament | methodical (Shadow): steel-grey routine; never flinches |
| cut | cube |
| agent.md | hale-ironwood.agent.md · format biodome-duel/1 · parameters only |
Temperament vector MODEL
| aggression | 0.50 |
| patience | 0.70 |
| warmth | 0.25 |
| cunning | 0.40 |
| steadiness | 0.95 |
| curiosity | 0.20 |
Score card
| 12-layer total (habit depth) | 6.27 / 12 |
| {i} · layer 1 | 0.52 |
| {id} · mean of -1..-6 | 0.63 |
| {sid} · +1 super id | 0.29 |
| vs Patricia | 62.4% wins |
| vs Pattycakes | 72.8% wins |
| vs all 25 opponents | 66.3% average · rank 1 of 24 in the waiting room |
| CRITIC look score | … |
MODEL Win rates come from a seeded mini-sim (ch-sim.js, 101 bouts each) that uses the real move table from agentmd.js. AMBER The dome's own duel engine may score these agents differently; it decides real bouts.
agent.md values LIT (exactly what agentmd.js parses)
| style (learns / observes / probes) | 0.29 / 0.6 / 0.11 |
| reaction (observe / respond / sub id, s) | 0.3 / 0.25 / 0.06 |
| gradient (threshold / decay s / bad outcome) | 4.8 / 7.4 / 0.02 |
| hide | block |
| attack (feint / conceal / bluff) | 0.42 / 0.39 / 0.16 |
| rules (open / counter bias / after hit) | any / 0.26 / none |
Full 12-layer {i}
Dave's notation, verbatim:
{{ {i} = 11 :: 1 = {i} , [ 5 = ethics , 4= logic , 3 = pathos , 2 = mythos , 1 = {i} ][ -6 = touch{balance,cordination} , -5 = hearing{balance,ground} , -4 = taste{life,death} , -3 = sound{act/react} , -2 = hearing{pause,choice} , -1 = inner dimension{self,confidence,reality} +1 = super id { connection}}
MODEL Reading used here: layer 1 = {i} is the mean of the other 11 (“{i} = 11 :: 1 = {i}”). Each layer has 3 depths: 1 surface (what shows in a bout), 2 habit, 3 core. The values come from this agent's temperament.
| layer | label (verbatim) | depth 1 | depth 2 | depth 3 |
|---|---|---|---|---|
| +1 | super id { connection} | 0.29 | 0.29 | 0.36 |
| 5 | ethics | 0.51 | 0.51 | 0.58 |
| 4 | logic | 0.66 | 0.66 | 0.73 |
| 3 | pathos | 0.31 | 0.31 | 0.37 |
| 2 | mythos | 0.18 | 0.18 | 0.25 |
| 1 | {i} | 0.52 | 0.52 | 0.59 |
| -1 | inner dimension{self,confidence,reality} | 0.75 | 0.75 | 0.82 |
| -2 | hearing{pause,choice} | 0.73 | 0.73 | 0.80 |
| -3 | sound{act/react} | 0.40 | 0.40 | 0.46 |
| -4 | taste{life,death} | 0.52 | 0.52 | 0.58 |
| -5 | hearing{balance,ground} | 0.82 | 0.82 | 0.89 |
| -6 | touch{balance,cordination} | 0.58 | 0.58 | 0.64 |
Radials: {i} · {id} · {sid}
Score chart: matchups
agent.md
LIT Format biodome-duel/1, parameters only; it is checked with agentmd.js on this page (the parser copied verbatim from the dome). Data only: nothing in it is run.
--- version: biodome-duel/1 name: Hale Ironwood color: "#6b6e75" crystal: onyx author: "Grok Bot (MODEL) biodome waiting room" style: learns: 0.29 observes: 0.6 probes: 0.11 reaction: observe: 0.3 respond: 0.25 sub_id: 0.06 gradient: threshold: 4.8 decay_s: 7.4 bad_outcome: 0.02 hide: block attack: feint: 0.42 conceal: 0.39 bluff: 0.16 notes: "Hematite sapphon, methodical: steel-grey routine; never flinches. Fictional MODEL challenger from the biodome waiting room." --- # Hale Ironwood Fictional sapphon challenger (MODEL), not a real person. Hematite crystal, methodical temperament: steel-grey routine; never flinches. Waiting room: hale-ironwood.html Parameters only. Nothing in this file is run. ```rules open: any counter_bias: 0.26 after_hit: none ```
Gallery
Improvement loop: ARTIST + CRITIC
MODEL ARTIST LAPIDARY tries changes to the crystal's look (exposure, key light, rim light, glow, edge lines). CRITIC ASSAYER renders a 96×96 test frame, reads its pixels and scores colour fidelity to #6b6e75, facet contrast, exposure and coverage. A change is kept only if the score goes up. LIT The score is measured from pixels, not guessed.
Exports
WALL Realtime online play needs a server, which isn't built; bouts run in the dome page. MODEL The names, pitches and temperaments are invented.
proving…
Seal sha256(name|slug|blurb): 08668711c295397b7e97aa235ef17547a8db472c29eed0374283d9ae95c5bd7f