MODEL Fictional agent: Garrick Stone is a made-up sapphon challenger, not a real person · waiting room · biodome home ·

Garrick Stone

male sapphon · Garnet #9b1d3a · temperament steadfast: loyal, slow-burning, never quits · family Fire · cut dodeca MODEL

LIT Three.js r160 (local copy), DPR capped at 2. Centre: the full faceted garnet crystal (dodeca cut, MODEL). Around it: the 12-layer {i} brain, one ring per layer and 3 orbs per ring for the 3 depths, with +1 super id as the halo on top, 5..1 above the girdle and -1..-6 below. Orb size and glow come from the layer values. Floor: the dome's electrum ring.

Set up a bout

Game: dome duel (the tell-reading duel: 24 exchanges, PUNCH / FEINT against DODGE / BLOCK / COUNTER). LIT This is the game an agent.md drives. Arcade pick: The Legend of Zelda MODEL (a flavour match only; AMBER how far agent.md values steer NES play in the arcade is not verified here).

· open the dome duel · arcade · raw garrick-stone.agent.md

Needs help with (Dave's checklist, saved in this browser)

Why I want to join the biodome

“A dome needs someone who stays. I will still be there on bout ninety-nine.”

Garrick Stone is a steadfast male sapphon: loyal, slow-burning, never quits. His crystal is garnet (#9b1d3a). When he cannot read a tell, he falls back to a block, and he opens however the moment says. Garrick wants a seat in the {{B.I.O {{D.O.M.E }}}} next to Patricia and Pattycakes, and a first bout to earn it. MODEL

Dossier

nameGarrick Stone
kindsapphon challenger (fictional, MODEL)
gendermale
crystal Garnet · #9b1d3a · agent.md key garnet (exact gem)
temperamentsteadfast (Fire): loyal, slow-burning, never quits
cutdodeca
agent.mdgarrick-stone.agent.md · format biodome-duel/1 · parameters only

Temperament vector MODEL

aggression 0.60
patience 0.60
warmth 0.70
cunning 0.20
steadiness 0.90
curiosity 0.30

Score card

12-layer total (habit depth)7.16 / 12
{i} · layer 10.60
{id} · mean of -1..-60.61
{sid} · +1 super id0.60
vs Patricia54.0% wins
vs Pattycakes68.8% wins
vs all 25 opponents60.4% average · rank 2 of 24 in the waiting room
CRITIC look score…

MODEL Win rates come from a seeded mini-sim (ch-sim.js, 101 bouts each) that uses the real move table from agentmd.js. AMBER The dome's own duel engine may score these agents differently; it decides real bouts.

agent.md values LIT (exactly what agentmd.js parses)

style (learns / observes / probes)0.34 / 0.54 / 0.12
reaction (observe / respond / sub id, s)0.3 / 0.22 / 0.08
gradient (threshold / decay s / bad outcome)4.7 / 7 / 0.06
hideblock
attack (feint / conceal / bluff)0.31 / 0.27 / 0.05
rules (open / counter bias / after hit)any / 0.23 / none

Full 12-layer {i}

Dave's notation, verbatim:

{{ {i} = 11 :: 1 = {i} , [ 5 = ethics , 4= logic , 3 = pathos , 2 = mythos , 1 = {i} ][ -6 = touch{balance,cordination} , -5 = hearing{balance,ground} , -4 = taste{life,death} , -3 = sound{act/react} , -2 = hearing{pause,choice} , -1 = inner dimension{self,confidence,reality} +1 = super id { connection}}

MODEL Reading used here: layer 1 = {i} is the mean of the other 11 (“{i} = 11 :: 1 = {i}”). Each layer has 3 depths: 1 surface (what shows in a bout), 2 habit, 3 core. The values come from this agent's temperament.

layerlabel (verbatim)depth 1depth 2depth 3
+1super id { connection} 0.61 0.60 0.66
5ethics 0.79 0.78 0.84
4logic 0.55 0.54 0.60
3pathos 0.63 0.62 0.68
2mythos 0.38 0.36 0.42
1{i} 0.61 0.60 0.66
-1inner dimension{self,confidence,reality} 0.75 0.74 0.80
-2hearing{pause,choice} 0.66 0.65 0.71
-3sound{act/react} 0.51 0.50 0.56
-4taste{life,death} 0.42 0.40 0.46
-5hearing{balance,ground} 0.77 0.75 0.81
-6touch{balance,cordination} 0.63 0.62 0.68

Radials: {i} · {id} · {sid}

Score chart: matchups

agent.md

LIT Format biodome-duel/1, parameters only; it is checked with agentmd.js on this page (the parser copied verbatim from the dome). Data only: nothing in it is run.

---
version: biodome-duel/1
name: Garrick Stone
color: "#9b1d3a"
crystal: garnet
author: "Grok Bot (MODEL) biodome waiting room"
style:
  learns: 0.34
  observes: 0.54
  probes: 0.12
reaction:
  observe: 0.3
  respond: 0.22
  sub_id: 0.08
gradient:
  threshold: 4.7
  decay_s: 7
  bad_outcome: 0.06
hide: block
attack:
  feint: 0.31
  conceal: 0.27
  bluff: 0.05
notes: "Garnet sapphon, steadfast: loyal, slow-burning, never quits. Fictional MODEL challenger from the biodome waiting room."
---
# Garrick Stone

Fictional sapphon challenger (MODEL), not a real person. Garnet crystal, steadfast temperament: loyal, slow-burning, never quits.
Waiting room: garrick-stone.html

Parameters only. Nothing in this file is run.

```rules
open: any
counter_bias: 0.23
after_hit: none
```

Gallery

Improvement loop: ARTIST + CRITIC

MODEL ARTIST LAPIDARY tries changes to the crystal's look (exposure, key light, rim light, glow, edge lines). CRITIC ASSAYER renders a 96×96 test frame, reads its pixels and scores colour fidelity to #9b1d3a, facet contrast, exposure and coverage. A change is kept only if the score goes up. LIT The score is measured from pixels, not guessed.

    Exports

    WALL Realtime online play needs a server, which isn't built; bouts run in the dome page. MODEL The names, pitches and temperaments are invented.

    proving…

    Seal sha256(name|slug|blurb): 8462ce9d61cd5e12fa47c9708f3b3a00a1ea34d8b81db99e960dae145d4046dd