MODEL Fictional agent: Dorian Vex is a made-up sapphon challenger, not a real person · waiting room · biodome home ·
Dorian Vex
male sapphon · Onyx #1a1a1f · temperament ruthless: a cold strategist who plays to win · family Shadow · cut step MODEL
LIT Three.js r160 (local copy), DPR capped at 2. Centre: the full faceted onyx crystal (step cut, MODEL). Around it: the 12-layer {i} brain, one ring per layer and 3 orbs per ring for the 3 depths, with +1 super id as the halo on top, 5..1 above the girdle and -1..-6 below. Orb size and glow come from the layer values. Floor: the dome's electrum ring.
Set up a bout
Game: dome duel (the tell-reading duel: 24 exchanges, PUNCH / FEINT against DODGE / BLOCK / COUNTER). LIT This is the game an agent.md drives. Arcade pick: Castlevania MODEL (a flavour match only; AMBER how far agent.md values steer NES play in the arcade is not verified here).
· open the dome duel · arcade · raw dorian-vex.agent.md
Why I want to join the biodome
“I am here to win. Put me against whoever the dome fears most.”
Dorian Vex is a ruthless male sapphon: a cold strategist who plays to win. His crystal is onyx (#1a1a1f). When he cannot read a tell, he falls back to a dodge, and he opens with a punch. Dorian wants a seat in the {{B.I.O {{D.O.M.E }}}} next to Patricia and Pattycakes, and a first bout to earn it. MODEL
Dossier
| name | Dorian Vex |
| kind | sapphon challenger (fictional, MODEL) |
| gender | male |
| crystal | Onyx · #1a1a1f · agent.md key onyx (exact gem) |
| temperament | ruthless (Shadow): a cold strategist who plays to win |
| cut | step |
| agent.md | dorian-vex.agent.md · format biodome-duel/1 · parameters only |
Temperament vector MODEL
| aggression | 0.75 |
| patience | 0.60 |
| warmth | 0.10 |
| cunning | 0.90 |
| steadiness | 0.75 |
| curiosity | 0.30 |
Score card
| 12-layer total (habit depth) | 6.11 / 12 |
| {i} · layer 1 | 0.51 |
| {id} · mean of -1..-6 | 0.66 |
| {sid} · +1 super id | 0.16 |
| vs Patricia | 25.2% wins |
| vs Pattycakes | 36.6% wins |
| vs all 25 opponents | 41.9% average · rank 21 of 24 in the waiting room |
| CRITIC look score | … |
MODEL Win rates come from a seeded mini-sim (ch-sim.js, 101 bouts each) that uses the real move table from agentmd.js. AMBER The dome's own duel engine may score these agents differently; it decides real bouts.
agent.md values LIT (exactly what agentmd.js parses)
| style (learns / observes / probes) | 0.3 / 0.49 / 0.21 |
| reaction (observe / respond / sub id, s) | 0.3 / 0.18 / 0.11 |
| gradient (threshold / decay s / bad outcome) | 4.2 / 6.1 / 0.1 |
| hide | dodge |
| attack (feint / conceal / bluff) | 0.7 / 0.66 / 0.38 |
| rules (open / counter bias / after hit) | punch / 0.43 / counter |
Full 12-layer {i}
Dave's notation, verbatim:
{{ {i} = 11 :: 1 = {i} , [ 5 = ethics , 4= logic , 3 = pathos , 2 = mythos , 1 = {i} ][ -6 = touch{balance,cordination} , -5 = hearing{balance,ground} , -4 = taste{life,death} , -3 = sound{act/react} , -2 = hearing{pause,choice} , -1 = inner dimension{self,confidence,reality} +1 = super id { connection}}
MODEL Reading used here: layer 1 = {i} is the mean of the other 11 (“{i} = 11 :: 1 = {i}”). Each layer has 3 depths: 1 surface (what shows in a bout), 2 habit, 3 core. The values come from this agent's temperament.
| layer | label (verbatim) | depth 1 | depth 2 | depth 3 |
|---|---|---|---|---|
| +1 | super id { connection} | 0.20 | 0.16 | 0.20 |
| 5 | ethics | 0.27 | 0.23 | 0.27 |
| 4 | logic | 0.78 | 0.74 | 0.78 |
| 3 | pathos | 0.33 | 0.29 | 0.33 |
| 2 | mythos | 0.28 | 0.24 | 0.28 |
| 1 | {i} | 0.55 | 0.51 | 0.55 |
| -1 | inner dimension{self,confidence,reality} | 0.75 | 0.71 | 0.75 |
| -2 | hearing{pause,choice} | 0.62 | 0.59 | 0.62 |
| -3 | sound{act/react} | 0.62 | 0.58 | 0.62 |
| -4 | taste{life,death} | 0.87 | 0.83 | 0.87 |
| -5 | hearing{balance,ground} | 0.68 | 0.64 | 0.68 |
| -6 | touch{balance,cordination} | 0.63 | 0.59 | 0.63 |
Radials: {i} · {id} · {sid}
Score chart: matchups
agent.md
LIT Format biodome-duel/1, parameters only; it is checked with agentmd.js on this page (the parser copied verbatim from the dome). Data only: nothing in it is run.
--- version: biodome-duel/1 name: Dorian Vex color: "#1a1a1f" crystal: onyx author: "Grok Bot (MODEL) biodome waiting room" style: learns: 0.3 observes: 0.49 probes: 0.21 reaction: observe: 0.3 respond: 0.18 sub_id: 0.11 gradient: threshold: 4.2 decay_s: 6.1 bad_outcome: 0.1 hide: dodge attack: feint: 0.7 conceal: 0.66 bluff: 0.38 notes: "Onyx sapphon, ruthless: a cold strategist who plays to win. Fictional MODEL challenger from the biodome waiting room." --- # Dorian Vex Fictional sapphon challenger (MODEL), not a real person. Onyx crystal, ruthless temperament: a cold strategist who plays to win. Waiting room: dorian-vex.html Parameters only. Nothing in this file is run. ```rules open: punch counter_bias: 0.43 after_hit: counter ```
Gallery
Improvement loop: ARTIST + CRITIC
MODEL ARTIST LAPIDARY tries changes to the crystal's look (exposure, key light, rim light, glow, edge lines). CRITIC ASSAYER renders a 96×96 test frame, reads its pixels and scores colour fidelity to #1a1a1f, facet contrast, exposure and coverage. A change is kept only if the score goes up. LIT The score is measured from pixels, not guessed.
Exports
WALL Realtime online play needs a server, which isn't built; bouts run in the dome page. MODEL The names, pitches and temperaments are invented.
proving…
Seal sha256(name|slug|blurb): 808cf1277af9213bd0b7b3c1b6968c8077ecaa6416c171cd27c556abaa1d7d4d