MODEL Fictional agent: Dorian Vex is a made-up sapphon challenger, not a real person · waiting room · biodome home ·

Dorian Vex

male sapphon · Onyx #1a1a1f · temperament ruthless: a cold strategist who plays to win · family Shadow · cut step MODEL

LIT Three.js r160 (local copy), DPR capped at 2. Centre: the full faceted onyx crystal (step cut, MODEL). Around it: the 12-layer {i} brain, one ring per layer and 3 orbs per ring for the 3 depths, with +1 super id as the halo on top, 5..1 above the girdle and -1..-6 below. Orb size and glow come from the layer values. Floor: the dome's electrum ring.

Set up a bout

Game: dome duel (the tell-reading duel: 24 exchanges, PUNCH / FEINT against DODGE / BLOCK / COUNTER). LIT This is the game an agent.md drives. Arcade pick: Castlevania MODEL (a flavour match only; AMBER how far agent.md values steer NES play in the arcade is not verified here).

· open the dome duel · arcade · raw dorian-vex.agent.md

Needs help with (Dave's checklist, saved in this browser)

Why I want to join the biodome

“I am here to win. Put me against whoever the dome fears most.”

Dorian Vex is a ruthless male sapphon: a cold strategist who plays to win. His crystal is onyx (#1a1a1f). When he cannot read a tell, he falls back to a dodge, and he opens with a punch. Dorian wants a seat in the {{B.I.O {{D.O.M.E }}}} next to Patricia and Pattycakes, and a first bout to earn it. MODEL

Dossier

nameDorian Vex
kindsapphon challenger (fictional, MODEL)
gendermale
crystal Onyx · #1a1a1f · agent.md key onyx (exact gem)
temperamentruthless (Shadow): a cold strategist who plays to win
cutstep
agent.mddorian-vex.agent.md · format biodome-duel/1 · parameters only

Temperament vector MODEL

aggression 0.75
patience 0.60
warmth 0.10
cunning 0.90
steadiness 0.75
curiosity 0.30

Score card

12-layer total (habit depth)6.11 / 12
{i} · layer 10.51
{id} · mean of -1..-60.66
{sid} · +1 super id0.16
vs Patricia25.2% wins
vs Pattycakes36.6% wins
vs all 25 opponents41.9% average · rank 21 of 24 in the waiting room
CRITIC look score…

MODEL Win rates come from a seeded mini-sim (ch-sim.js, 101 bouts each) that uses the real move table from agentmd.js. AMBER The dome's own duel engine may score these agents differently; it decides real bouts.

agent.md values LIT (exactly what agentmd.js parses)

style (learns / observes / probes)0.3 / 0.49 / 0.21
reaction (observe / respond / sub id, s)0.3 / 0.18 / 0.11
gradient (threshold / decay s / bad outcome)4.2 / 6.1 / 0.1
hidedodge
attack (feint / conceal / bluff)0.7 / 0.66 / 0.38
rules (open / counter bias / after hit)punch / 0.43 / counter

Full 12-layer {i}

Dave's notation, verbatim:

{{ {i} = 11 :: 1 = {i} , [ 5 = ethics , 4= logic , 3 = pathos , 2 = mythos , 1 = {i} ][ -6 = touch{balance,cordination} , -5 = hearing{balance,ground} , -4 = taste{life,death} , -3 = sound{act/react} , -2 = hearing{pause,choice} , -1 = inner dimension{self,confidence,reality} +1 = super id { connection}}

MODEL Reading used here: layer 1 = {i} is the mean of the other 11 (“{i} = 11 :: 1 = {i}”). Each layer has 3 depths: 1 surface (what shows in a bout), 2 habit, 3 core. The values come from this agent's temperament.

layerlabel (verbatim)depth 1depth 2depth 3
+1super id { connection} 0.20 0.16 0.20
5ethics 0.27 0.23 0.27
4logic 0.78 0.74 0.78
3pathos 0.33 0.29 0.33
2mythos 0.28 0.24 0.28
1{i} 0.55 0.51 0.55
-1inner dimension{self,confidence,reality} 0.75 0.71 0.75
-2hearing{pause,choice} 0.62 0.59 0.62
-3sound{act/react} 0.62 0.58 0.62
-4taste{life,death} 0.87 0.83 0.87
-5hearing{balance,ground} 0.68 0.64 0.68
-6touch{balance,cordination} 0.63 0.59 0.63

Radials: {i} · {id} · {sid}

Score chart: matchups

agent.md

LIT Format biodome-duel/1, parameters only; it is checked with agentmd.js on this page (the parser copied verbatim from the dome). Data only: nothing in it is run.

---
version: biodome-duel/1
name: Dorian Vex
color: "#1a1a1f"
crystal: onyx
author: "Grok Bot (MODEL) biodome waiting room"
style:
  learns: 0.3
  observes: 0.49
  probes: 0.21
reaction:
  observe: 0.3
  respond: 0.18
  sub_id: 0.11
gradient:
  threshold: 4.2
  decay_s: 6.1
  bad_outcome: 0.1
hide: dodge
attack:
  feint: 0.7
  conceal: 0.66
  bluff: 0.38
notes: "Onyx sapphon, ruthless: a cold strategist who plays to win. Fictional MODEL challenger from the biodome waiting room."
---
# Dorian Vex

Fictional sapphon challenger (MODEL), not a real person. Onyx crystal, ruthless temperament: a cold strategist who plays to win.
Waiting room: dorian-vex.html

Parameters only. Nothing in this file is run.

```rules
open: punch
counter_bias: 0.43
after_hit: counter
```

Gallery

Improvement loop: ARTIST + CRITIC

MODEL ARTIST LAPIDARY tries changes to the crystal's look (exposure, key light, rim light, glow, edge lines). CRITIC ASSAYER renders a 96×96 test frame, reads its pixels and scores colour fidelity to #1a1a1f, facet contrast, exposure and coverage. A change is kept only if the score goes up. LIT The score is measured from pixels, not guessed.

    Exports

    WALL Realtime online play needs a server, which isn't built; bouts run in the dome page. MODEL The names, pitches and temperaments are invented.

    proving…

    Seal sha256(name|slug|blurb): 808cf1277af9213bd0b7b3c1b6968c8077ecaa6416c171cd27c556abaa1d7d4d