MODEL Fictional agent: Aurelio Crest is a made-up sapphon challenger, not a real person · waiting room · biodome home ·

Aurelio Crest

male sapphon · Electrum #d9c27a · temperament regal: proud and generous; wants the crown · family Light · cut octa MODEL

LIT Three.js r160 (local copy), DPR capped at 2. Centre: the full faceted electrum crystal (octa cut, MODEL). Around it: the 12-layer {i} brain, one ring per layer and 3 orbs per ring for the 3 depths, with +1 super id as the halo on top, 5..1 above the girdle and -1..-6 below. Orb size and glow come from the layer values. Floor: the dome's electrum ring.

Set up a bout

Game: dome duel (the tell-reading duel: 24 exchanges, PUNCH / FEINT against DODGE / BLOCK / COUNTER). LIT This is the game an agent.md drives. Arcade pick: Mega Man 2 MODEL (a flavour match only; AMBER how far agent.md values steer NES play in the arcade is not verified here).

· open the dome duel · arcade · raw aurelio-crest.agent.md

Needs help with (Dave's checklist, saved in this browser)

Why I want to join the biodome

“The dome ring is electrum, and so am I. I belong on it.”

Aurelio Crest is a regal male sapphon: proud and generous; wants the crown. His crystal is electrum (#d9c27a). When he cannot read a tell, he falls back to the best answer he remembers, and he opens however the moment says. Aurelio wants a seat in the {{B.I.O {{D.O.M.E }}}} next to Patricia and Pattycakes, and a first bout to earn it. MODEL

Dossier

nameAurelio Crest
kindsapphon challenger (fictional, MODEL)
gendermale
crystal Electrum · #d9c27a · agent.md key electrum (exact gem)
temperamentregal (Light): proud and generous; wants the crown
cutocta
agent.mdaurelio-crest.agent.md · format biodome-duel/1 · parameters only

Temperament vector MODEL

aggression 0.65
patience 0.50
warmth 0.60
cunning 0.50
steadiness 0.70
curiosity 0.45

Score card

12-layer total (habit depth)6.80 / 12
{i} · layer 10.57
{id} · mean of -1..-60.58
{sid} · +1 super id0.54
vs Patricia44.5% wins
vs Pattycakes53.0% wins
vs all 25 opponents49.9% average · rank 11 of 24 in the waiting room
CRITIC look score…

MODEL Win rates come from a seeded mini-sim (ch-sim.js, 101 bouts each) that uses the real move table from agentmd.js. AMBER The dome's own duel engine may score these agents differently; it decides real bouts.

agent.md values LIT (exactly what agentmd.js parses)

style (learns / observes / probes)0.37 / 0.44 / 0.19
reaction (observe / respond / sub id, s)0.29 / 0.21 / 0.13
gradient (threshold / decay s / bad outcome)4.1 / 5.7 / 0.17
hidebest
attack (feint / conceal / bluff)0.48 / 0.43 / 0.11
rules (open / counter bias / after hit)any / 0.27 / none

Full 12-layer {i}

Dave's notation, verbatim:

{{ {i} = 11 :: 1 = {i} , [ 5 = ethics , 4= logic , 3 = pathos , 2 = mythos , 1 = {i} ][ -6 = touch{balance,cordination} , -5 = hearing{balance,ground} , -4 = taste{life,death} , -3 = sound{act/react} , -2 = hearing{pause,choice} , -1 = inner dimension{self,confidence,reality} +1 = super id { connection}}

MODEL Reading used here: layer 1 = {i} is the mean of the other 11 (“{i} = 11 :: 1 = {i}”). Each layer has 3 depths: 1 surface (what shows in a bout), 2 habit, 3 core. The values come from this agent's temperament.

layerlabel (verbatim)depth 1depth 2depth 3
+1super id { connection} 0.56 0.54 0.57
5ethics 0.61 0.59 0.62
4logic 0.57 0.55 0.58
3pathos 0.61 0.59 0.62
2mythos 0.48 0.46 0.49
1{i} 0.59 0.57 0.60
-1inner dimension{self,confidence,reality} 0.66 0.64 0.67
-2hearing{pause,choice} 0.55 0.53 0.56
-3sound{act/react} 0.60 0.58 0.61
-4taste{life,death} 0.57 0.55 0.58
-5hearing{balance,ground} 0.62 0.60 0.63
-6touch{balance,cordination} 0.62 0.60 0.63

Radials: {i} · {id} · {sid}

Score chart: matchups

agent.md

LIT Format biodome-duel/1, parameters only; it is checked with agentmd.js on this page (the parser copied verbatim from the dome). Data only: nothing in it is run.

---
version: biodome-duel/1
name: Aurelio Crest
color: "#d9c27a"
crystal: electrum
author: "Grok Bot (MODEL) biodome waiting room"
style:
  learns: 0.37
  observes: 0.44
  probes: 0.19
reaction:
  observe: 0.29
  respond: 0.21
  sub_id: 0.13
gradient:
  threshold: 4.1
  decay_s: 5.7
  bad_outcome: 0.17
hide: best
attack:
  feint: 0.48
  conceal: 0.43
  bluff: 0.11
notes: "Electrum sapphon, regal: proud and generous; wants the crown. Fictional MODEL challenger from the biodome waiting room."
---
# Aurelio Crest

Fictional sapphon challenger (MODEL), not a real person. Electrum crystal, regal temperament: proud and generous; wants the crown.
Waiting room: aurelio-crest.html

Parameters only. Nothing in this file is run.

```rules
open: any
counter_bias: 0.27
after_hit: none
```

Gallery

Improvement loop: ARTIST + CRITIC

MODEL ARTIST LAPIDARY tries changes to the crystal's look (exposure, key light, rim light, glow, edge lines). CRITIC ASSAYER renders a 96×96 test frame, reads its pixels and scores colour fidelity to #d9c27a, facet contrast, exposure and coverage. A change is kept only if the score goes up. LIT The score is measured from pixels, not guessed.

    Exports

    WALL Realtime online play needs a server, which isn't built; bouts run in the dome page. MODEL The names, pitches and temperaments are invented.

    proving…

    Seal sha256(name|slug|blurb): 46a31d409c6c01538cc70a164d914b3eeac3cb2a2140df7cc3ab2643abdaea78