MODEL Fictional agent: Ash Merrow is a made-up sapphon challenger, not a real person · waiting room · biodome home ·

Ash Merrow

male sapphon · Smoky quartz #6e5444 · temperament brooding: melancholy, grounded, slow to trust · family Shadow · cut prism MODEL

LIT Three.js r160 (local copy), DPR capped at 2. Centre: the full faceted smoky quartz crystal (prism cut, MODEL). Around it: the 12-layer {i} brain, one ring per layer and 3 orbs per ring for the 3 depths, with +1 super id as the halo on top, 5..1 above the girdle and -1..-6 below. Orb size and glow come from the layer values. Floor: the dome's electrum ring.

Set up a bout

Game: dome duel (the tell-reading duel: 24 exchanges, PUNCH / FEINT against DODGE / BLOCK / COUNTER). LIT This is the game an agent.md drives. Arcade pick: Castlevania MODEL (a flavour match only; AMBER how far agent.md values steer NES play in the arcade is not verified here).

· open the dome duel · arcade · raw ash-merrow.agent.md

Needs help with (Dave's checklist, saved in this browser)

Why I want to join the biodome

“I am slow to trust. Let me trust the dome first, by fighting in it.”

Ash Merrow is a brooding male sapphon: melancholy, grounded, slow to trust. His crystal is smoky quartz (#6e5444). When he cannot read a tell, he falls back to the best answer he remembers, and he opens however the moment says. Ash wants a seat in the {{B.I.O {{D.O.M.E }}}} next to Patricia and Pattycakes, and a first bout to earn it. MODEL

Dossier

nameAsh Merrow
kindsapphon challenger (fictional, MODEL)
gendermale
crystal Smoky quartz · #6e5444 · agent.md key quartz (agent.md crystal key "quartz" (nearest of the parser's 17 names); exact colour set with color:)
temperamentbrooding (Shadow): melancholy, grounded, slow to trust
cutprism
agent.mdash-merrow.agent.md · format biodome-duel/1 · parameters only

Temperament vector MODEL

aggression 0.40
patience 0.70
warmth 0.30
cunning 0.50
steadiness 0.75
curiosity 0.35

Score card

12-layer total (habit depth)6.03 / 12
{i} · layer 10.50
{id} · mean of -1..-60.57
{sid} · +1 super id0.35
vs Patricia49.0% wins
vs Pattycakes60.4% wins
vs all 25 opponents58.7% average · rank 4 of 24 in the waiting room
CRITIC look score…

MODEL Win rates come from a seeded mini-sim (ch-sim.js, 101 bouts each) that uses the real move table from agentmd.js. AMBER The dome's own duel engine may score these agents differently; it decides real bouts.

agent.md values LIT (exactly what agentmd.js parses)

style (learns / observes / probes)0.31 / 0.52 / 0.17
reaction (observe / respond / sub id, s)0.28 / 0.28 / 0.11
gradient (threshold / decay s / bad outcome)4.2 / 6.2 / 0.11
hidebest
attack (feint / conceal / bluff)0.48 / 0.45 / 0.18
rules (open / counter bias / after hit)any / 0.2 / none

Full 12-layer {i}

Dave's notation, verbatim:

{{ {i} = 11 :: 1 = {i} , [ 5 = ethics , 4= logic , 3 = pathos , 2 = mythos , 1 = {i} ][ -6 = touch{balance,cordination} , -5 = hearing{balance,ground} , -4 = taste{life,death} , -3 = sound{act/react} , -2 = hearing{pause,choice} , -1 = inner dimension{self,confidence,reality} +1 = super id { connection}}

MODEL Reading used here: layer 1 = {i} is the mean of the other 11 (“{i} = 11 :: 1 = {i}”). Each layer has 3 depths: 1 surface (what shows in a bout), 2 habit, 3 core. The values come from this agent's temperament.

layerlabel (verbatim)depth 1depth 2depth 3
+1super id { connection} 0.33 0.35 0.38
5ethics 0.45 0.46 0.50
4logic 0.63 0.64 0.68
3pathos 0.32 0.33 0.37
2mythos 0.30 0.32 0.36
1{i} 0.49 0.50 0.54
-1inner dimension{self,confidence,reality} 0.62 0.63 0.67
-2hearing{pause,choice} 0.68 0.70 0.74
-3sound{act/react} 0.35 0.36 0.40
-4taste{life,death} 0.48 0.50 0.53
-5hearing{balance,ground} 0.70 0.72 0.75
-6touch{balance,cordination} 0.51 0.52 0.56

Radials: {i} · {id} · {sid}

Score chart: matchups

agent.md

LIT Format biodome-duel/1, parameters only; it is checked with agentmd.js on this page (the parser copied verbatim from the dome). Data only: nothing in it is run.

---
version: biodome-duel/1
name: Ash Merrow
color: "#6e5444"
crystal: quartz
author: "Grok Bot (MODEL) biodome waiting room"
style:
  learns: 0.31
  observes: 0.52
  probes: 0.17
reaction:
  observe: 0.28
  respond: 0.28
  sub_id: 0.11
gradient:
  threshold: 4.2
  decay_s: 6.2
  bad_outcome: 0.11
hide: best
attack:
  feint: 0.48
  conceal: 0.45
  bluff: 0.18
notes: "Smoky quartz sapphon, brooding: melancholy, grounded, slow to trust. Fictional MODEL challenger from the biodome waiting room."
---
# Ash Merrow

Fictional sapphon challenger (MODEL), not a real person. Smoky quartz crystal, brooding temperament: melancholy, grounded, slow to trust.
Waiting room: ash-merrow.html

Parameters only. Nothing in this file is run.

```rules
open: any
counter_bias: 0.2
after_hit: none
```

Gallery

Improvement loop: ARTIST + CRITIC

MODEL ARTIST LAPIDARY tries changes to the crystal's look (exposure, key light, rim light, glow, edge lines). CRITIC ASSAYER renders a 96×96 test frame, reads its pixels and scores colour fidelity to #6e5444, facet contrast, exposure and coverage. A change is kept only if the score goes up. LIT The score is measured from pixels, not guessed.

    Exports

    WALL Realtime online play needs a server, which isn't built; bouts run in the dome page. MODEL The names, pitches and temperaments are invented.

    proving…

    Seal sha256(name|slug|blurb): 5bc5aee293327949c28b70cd385a4cea28637ef69d6001cad7aea76291121d0d